Modding API Functions
A searchable list of all functions available in the Trailmakers Modding API.
Audio
4 functionstm.audio.PlayAudioAtPosition
function
tm.audio.PlayAudioAtPosition(
audioName
,
position
,
keepObjectDuration
)
Play audio at a position. This is more cost friendly but you can not stop or move the sound
| Parameter | Type | Description |
|---|---|---|
| audioName | string | |
| position | ModVector3 | |
| keepObjectDuration | number |
tm.audio.PlayAudioAtGameobject
function
tm.audio.PlayAudioAtGameobject(
audioName
,
modGameObject
)
Play audio on a Gameobject
| Parameter | Type | Description |
|---|---|---|
| audioName | string | |
| modGameObject | ModGameObject |
tm.audio.StopAllAudioAtGameobject
function
tm.audio.StopAllAudioAtGameobject(
modGameObject
)
Stop all audio on a Gameobject
| Parameter | Type | Description |
|---|---|---|
| modGameObject | ModGameObject |
tm.audio.GetAudioNames
function
tm.audio.GetAudioNames()
→ string[]
Returns a list of all playable audio names
Color
23 functionstm.color.Create
No description
tm.color.Create
No description
| Parameter | Type | Description |
|---|---|---|
| r | number | |
| g | number | |
| b | number | |
| a | number |
tm.color.ToString
function
tm.color.ToString()
→ string
No description
tm.color.R
function
tm.color.R()
→ number
Returns the red channel of the ModColor
tm.color.G
function
tm.color.G()
→ number
Returns the green channel of the ModColor
tm.color.B
function
tm.color.B()
→ number
Returns the blue channel of the ModColor
tm.color.A
function
tm.color.A()
→ number
Returns the alpha channel of the ModColor
tm.color.HSVToRGB
No description
| Parameter | Type | Description |
|---|---|---|
| hue | number | |
| saturation | number | |
| value | number |
tm.color.Equals
function
tm.color.Equals(
obj
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| obj | Object |
tm.color.GetHashCode
function
tm.color.GetHashCode()
→ number
No description
GetDocs
1 functionstm.GetDocs
function
tm.GetDocs()
→ string
Generates Trailmakers Mods API Lua Docs
Input
2 functionstm.input.RegisterFunctionToKeyDownCallback
function
tm.input.RegisterFunctionToKeyDownCallback(
playerId
,
functionName
,
keyName
)
→ function
Registers a function to the callback of when the given player presses the given key
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| functionName | string | |
| keyName | string |
tm.input.RegisterFunctionToKeyUpCallback
function
tm.input.RegisterFunctionToKeyUpCallback(
playerId
,
functionName
,
keyName
)
→ function
Registers a function to the callback of when the given player releases the given key
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| functionName | string | |
| keyName | string |
ModBlock
63 functionsModBlock.GetPosition
Gets the position of the transform (world space)
ModBlock.GetRotation
Gets the rotation of the transform (local space)
ModBlock.GetScale
Gets the scale of the transform (local space)
ModBlock.TransformPoint
Returns the points position in world space
| Parameter | Type | Description |
|---|---|---|
| point | ModVector3 |
ModBlock.TransformDirection
Returns the directions world space direction
| Parameter | Type | Description |
|---|---|---|
| direction | ModVector3 |
ModBlock.Forward
Returns a normalized vector Forward in world space
ModBlock.Back
Returns a normalized vector Back in world space
ModBlock.Left
Returns a normalized vector Left in world space
ModBlock.Right
Returns a normalized vector Right in world space
ModBlock.Up
Returns a normalized vector Up in world space
ModBlock.Down
Returns a normalized vector Down in world space
ModBlock.GetName
function
ModBlock.GetName()
→ string
Get the name of the blocks type
ModBlock.SetColor
Deprecated
function
ModBlock.SetColor(
r
,
g
,
b
)
[DEPRECATED] Use `SetPrimaryColor` instead
| Parameter | Type | Description |
|---|---|---|
| r | number | |
| g | number | |
| b | number |
ModBlock.SetPrimaryColor
function
ModBlock.SetPrimaryColor(
r
,
g
,
b
)
Set the blocks primary color
| Parameter | Type | Description |
|---|---|---|
| r | number | |
| g | number | |
| b | number |
ModBlock.SetPrimaryColor
function
ModBlock.SetPrimaryColor(
color
)
Set the blocks primary color
| Parameter | Type | Description |
|---|---|---|
| color | ModColor |
ModBlock.SetSecondaryColor
function
ModBlock.SetSecondaryColor(
r
,
g
,
b
)
Set the blocks secondary color
| Parameter | Type | Description |
|---|---|---|
| r | number | |
| g | number | |
| b | number |
ModBlock.SetSecondaryColor
function
ModBlock.SetSecondaryColor(
color
)
Set the blocks secondary color
| Parameter | Type | Description |
|---|---|---|
| color | ModColor |
ModBlock.SetMass
function
ModBlock.SetMass(
mass
)
[In buildmode only] Set the blocks mass
| Parameter | Type | Description |
|---|---|---|
| mass | number |
ModBlock.GetMass
function
ModBlock.GetMass()
→ number
Get the blocks mass
ModBlock.GetPrimaryColor
Get the blocks primary color
ModBlock.GetSecondaryColor
Get the blocks secondary color
ModBlock.SetBuoyancy
function
ModBlock.SetBuoyancy(
buoyancy
)
[In buildmode only] Set the blocks buoyancy
| Parameter | Type | Description |
|---|---|---|
| buoyancy | number |
ModBlock.GetBuoyancy
function
ModBlock.GetBuoyancy()
→ number
get the blocks buoyancy
ModBlock.SetHealth
Deprecated
function
ModBlock.SetHealth(
hp
)
[Deprecated] Use `SetStartHealth` instead
| Parameter | Type | Description |
|---|---|---|
| hp | number |
ModBlock.SetStartHealth
function
ModBlock.SetStartHealth(
hp
)
Set the blocks start health
| Parameter | Type | Description |
|---|---|---|
| hp | number |
ModBlock.ResetStartHealth
function
ModBlock.ResetStartHealth()
Reset the blocks start health to its original value
ModBlock.GetStartHealth
function
ModBlock.GetStartHealth()
→ number
Get the blocks start health
ModBlock.GetFullHealth
function
ModBlock.GetFullHealth()
→ number
Get the blocks full health
ModBlock.Revive
function
ModBlock.Revive()
Fully revives the block to its full health
ModBlock.DoDamageAmount
function
ModBlock.DoDamageAmount(
damageAmount
,
damageDealerPlayerId
,
damageType
)
| Parameter | Type | Description |
|---|---|---|
| damageAmount | number | |
| damageDealerPlayerId | number | |
| damageType | string |
ModBlock.InstantKill
function
ModBlock.InstantKill()
Instant kill the block
ModBlock.IsDamaged
function
ModBlock.IsDamaged()
→ boolean
Returns true if the block has been damaged.
ModBlock.IsDead
function
ModBlock.IsDead()
→ boolean
Returns true if the block is dead.
ModBlock.GetCurrentHealth
function
ModBlock.GetCurrentHealth()
→ number
Get the blocks current health
ModBlock.GetHealthFraction
function
ModBlock.GetHealthFraction()
→ number
Get the block health fraction normalised from 0 to its full health
ModBlock.GetBlockMetaData
Get the block's BlockMetaData
ModBlock.GetDrag
function
ModBlock.GetDrag(
aerodynamicBoxIndex
)
→ Table
Get the drag values of an aerodynamic box
| Parameter | Type | Description |
|---|---|---|
| aerodynamicBoxIndex | number |
ModBlock.GetDragAll
function
ModBlock.GetDragAll()
→ Table
Get the drag values for all aerodynamic boxes
ModBlock.SetDrag
function
ModBlock.SetDrag(
aerodynamicBoxIndex
,
forward
,
back
,
up
,
down
,
left
,
right
)
Expensive operation! Set the drag values of an aerodynamic box
| Parameter | Type | Description |
|---|---|---|
| aerodynamicBoxIndex | number | |
| forward | number | |
| back | number | |
| up | number | |
| down | number | |
| left | number | |
| right | number |
ModBlock.SetDragAll
function
ModBlock.SetDragAll(
forward
,
back
,
up
,
down
,
left
,
right
)
Expensive operation! Set all of the aerodynamic boxes to the defined drag values
| Parameter | Type | Description |
|---|---|---|
| forward | number | |
| back | number | |
| up | number | |
| down | number | |
| left | number | |
| right | number |
ModBlock.ResetDrag
function
ModBlock.ResetDrag(
aerodynamicBoxIndex
)
Reset the drag of a aerodynamic box to default values
| Parameter | Type | Description |
|---|---|---|
| aerodynamicBoxIndex | number |
ModBlock.ResetDragAll
function
ModBlock.ResetDragAll()
Reset the drag values of all aerodynamic boxes to default values
ModBlock.GetDefaultDrag
function
ModBlock.GetDefaultDrag(
aerodynamicBoxIndex
)
→ Table
Get the default drag values of a aerodynamic box
| Parameter | Type | Description |
|---|---|---|
| aerodynamicBoxIndex | number |
ModBlock.GetDefaultDragAll
function
ModBlock.GetDefaultDragAll()
→ Table
Get the default drag values of all aerodynamic boxex
ModBlock.GetNumberOfAerodynamicBoxes
function
ModBlock.GetNumberOfAerodynamicBoxes()
→ number
Get number of aerodynamic boxes
ModBlock.AddForce
function
ModBlock.AddForce(
x
,
y
,
z
)
Add a force to the given block as an impulse
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModBlock.AddTorque
function
ModBlock.AddTorque(
x
,
y
,
z
)
Add a torque to the given block as an impulse
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModBlock.SetEnginePower
function
ModBlock.SetEnginePower(
power
)
Sets Engine power, (only works on engine blocks)
| Parameter | Type | Description |
|---|---|---|
| power | number |
ModBlock.GetEnginePower
function
ModBlock.GetEnginePower()
→ number
Gets Engine power, (only works on engine blocks)
ModBlock.SetJetPower
function
ModBlock.SetJetPower(
power
)
Sets Jet power, (only works on jet blocks)
| Parameter | Type | Description |
|---|---|---|
| power | number |
ModBlock.GetJetPower
function
ModBlock.GetJetPower()
→ number
Gets jet power, (only works on jet blocks)
ModBlock.SetPropellerPower
function
ModBlock.SetPropellerPower(
power
)
Sets Propeller power, (only works on propeller blocks)
| Parameter | Type | Description |
|---|---|---|
| power | number |
ModBlock.GetPropellerPower
function
ModBlock.GetPropellerPower()
→ number
Gets propeller power, (only works on propeller blocks)
ModBlock.SetGyroPower
function
ModBlock.SetGyroPower(
power
)
Sets gyro power, (only works on gyro blocks)
| Parameter | Type | Description |
|---|---|---|
| power | number |
ModBlock.GetGyroPower
function
ModBlock.GetGyroPower()
→ number
Gets gyro power, (only works on gyro blocks)
ModBlock.IsEngineBlock
function
ModBlock.IsEngineBlock()
→ boolean
Whether a block is an Engine block or not.
ModBlock.IsJetBlock
function
ModBlock.IsJetBlock()
→ boolean
Whether a block is an Jet block or not.
ModBlock.IsPropellerBlock
function
ModBlock.IsPropellerBlock()
→ boolean
Whether a block is an Propeller block or not.
ModBlock.IsPlayerSeatBlock
function
ModBlock.IsPlayerSeatBlock()
→ boolean
Whether a block is a seat block or not.
ModBlock.IsGyroBlock
function
ModBlock.IsGyroBlock()
→ boolean
Whether a block is a gyro block or not.
ModBlock.Exists
function
ModBlock.Exists()
→ boolean
Returns true if the block exists. Keep in mind that when you repair your structure, your destroyed blocks will be replaced with different ones, making the old ones useless
ModBlock.GetStructure
Returns structure a block belongs to.
ModBlock.Equals
function
ModBlock.Equals(
other
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| other | ModBlock |
ModColor
23 functionsModColor.Create
No description
ModColor.Create
No description
| Parameter | Type | Description |
|---|---|---|
| r | number | |
| g | number | |
| b | number | |
| a | number |
ModColor.ToString
function
ModColor.ToString()
→ string
No description
ModColor.R
function
ModColor.R()
→ number
Returns the red channel of the ModColor
ModColor.G
function
ModColor.G()
→ number
Returns the green channel of the ModColor
ModColor.B
function
ModColor.B()
→ number
Returns the blue channel of the ModColor
ModColor.A
function
ModColor.A()
→ number
Returns the alpha channel of the ModColor
ModColor.HSVToRGB
No description
| Parameter | Type | Description |
|---|---|---|
| hue | number | |
| saturation | number | |
| value | number |
ModColor.Equals
function
ModColor.Equals(
obj
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| obj | Object |
ModColor.GetHashCode
function
ModColor.GetHashCode()
→ number
No description
ModGameObject
18 functionsModGameObject.Despawn
function
ModGameObject.Despawn()
Despawns the object. This can not be done on players
ModGameObject.GetTransform
Returns the gameObjects transform
ModGameObject.SetIsVisible
function
ModGameObject.SetIsVisible(
isVisible
)
Sets visibility of the gameObject
| Parameter | Type | Description |
|---|---|---|
| isVisible | boolean |
ModGameObject.GetIsVisible
function
ModGameObject.GetIsVisible()
→ boolean
Gets visibility of the gameObject
ModGameObject.GetIsRigidbody
function
ModGameObject.GetIsRigidbody()
→ boolean
Returns true if the gameObject or any of its children are rigidbodies
ModGameObject.SetIsStatic
function
ModGameObject.SetIsStatic(
isStatic
)
Sets the gameObjects, and its childrens, rigidbodies to be static or not
| Parameter | Type | Description |
|---|---|---|
| isStatic | boolean |
ModGameObject.GetIsStatic
function
ModGameObject.GetIsStatic()
→ boolean
Returns true if the gameObject, and all of its children, are static
ModGameObject.SetIsTrigger
function
ModGameObject.SetIsTrigger(
isTrigger
)
Determines whether the gameObject lets other gameobjects pass through its colliders or not
| Parameter | Type | Description |
|---|---|---|
| isTrigger | boolean |
ModGameObject.Exists
function
ModGameObject.Exists()
→ boolean
Returns true if the gameObject exists
ModGameObject.SetTexture
function
ModGameObject.SetTexture(
textureName
)
Sets the texture on the gameobject (Custom meshes only)
| Parameter | Type | Description |
|---|---|---|
| textureName | string |
ModGameObject.AddForceImpulse
function
ModGameObject.AddForceImpulse(
x
,
y
,
z
)
Add a force to the game object as an impulse. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddForce
function
ModGameObject.AddForce(
x
,
y
,
z
)
Add a force to the game object as a force. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddForceAcceleration
function
ModGameObject.AddForceAcceleration(
x
,
y
,
z
)
Add a force to the game object as an Acceleration. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddForceVelocityChange
function
ModGameObject.AddForceVelocityChange(
x
,
y
,
z
)
Add a force to the game object as a VelocityChange. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddTorqueImpulse
function
ModGameObject.AddTorqueImpulse(
x
,
y
,
z
)
Add a torque to the game object as an impulse. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddTorqueForce
function
ModGameObject.AddTorqueForce(
x
,
y
,
z
)
Add a torque to the game object as a force. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddTorqueAcceleration
function
ModGameObject.AddTorqueAcceleration(
x
,
y
,
z
)
Add a torque to the game object as an Acceleration. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModGameObject.AddTorqueVelocityChange
function
ModGameObject.AddTorqueVelocityChange(
x
,
y
,
z
)
Add a torque to the game object as a VelocityChange. See https://docs.unity3d.com/ScriptReference/ForceMode.html
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModQuaternion
20 functionstm.quaternion.Create
Creates a quaternion by manually defining its components
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number | |
| w | number |
tm.quaternion.Create
Creates a quaternion using euler angle components
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
tm.quaternion.Create
Creates a quaternion using a euler angle vector3
| Parameter | Type | Description |
|---|---|---|
| eulerAngle | ModVector3 |
tm.quaternion.Create
Creates a quaternion using an angle and an axis to rotate around
| Parameter | Type | Description |
|---|---|---|
| angle | number | |
| axis | ModVector3 |
tm.quaternion.GetEuler
returns a vector3 representing the euler angles of the quaternion
tm.quaternion.Multiply
Multiplies this quaternion with another quaternion and returns the resulting rotation
| Parameter | Type | Description |
|---|---|---|
| otherQuaternion | ModQuaternion |
tm.quaternion.Lerp
Returns the resulting quaternion from a lerp between two quaternions
| Parameter | Type | Description |
|---|---|---|
| firstQuaternion | ModQuaternion | |
| secondQuaternion | ModQuaternion | |
| t | number |
tm.quaternion.Slerp
Returns the resulting quaternion from a slerp between two quaternions
| Parameter | Type | Description |
|---|---|---|
| firstQuaternion | ModQuaternion | |
| secondQuaternion | ModQuaternion | |
| t | number |
tm.quaternion.Negate
Returns a quaternion with all components negated
tm.quaternion.Add
Adds together two quaternions component-wise
| Parameter | Type | Description |
|---|---|---|
| other | ModQuaternion |
tm.quaternion.Subtract
Subtracts two quaternions from each other component-wise
| Parameter | Type | Description |
|---|---|---|
| other | ModQuaternion |
tm.quaternion.Multiply
Multiplies all quaternion components by a scalar
| Parameter | Type | Description |
|---|---|---|
| scalar | number |
tm.quaternion.Divide
Divides all quaternion components by a scalar
| Parameter | Type | Description |
|---|---|---|
| scalar | number |
tm.quaternion.Inverse
Returns the inverse rotation of this quaternion
tm.quaternion.Normalize
Converts this quaternion to a quaternion with the same orientation but with a magnitude of 1.0.
tm.quaternion.op_Equality
function
tm.quaternion.op_Equality(
a
,
b
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| a | ModQuaternion | |
| b | ModQuaternion |
tm.quaternion.op_Inequality
function
tm.quaternion.op_Inequality(
a
,
b
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| a | ModQuaternion | |
| b | ModQuaternion |
tm.quaternion.Equals
function
tm.quaternion.Equals(
obj
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| obj | Object |
tm.quaternion.GetHashCode
function
tm.quaternion.GetHashCode()
→ number
No description
tm.quaternion.ToString
function
tm.quaternion.ToString()
→ string
No description
ModRaycastHit
4 functionsModRaycastHit.DidHit
function
ModRaycastHit.DidHit()
→ boolean
Returns if the raycast hit something
ModRaycastHit.GetHitNormal
Returns the hit normal
ModRaycastHit.GetHitPosition
Returns the hit position
ModRaycastHit.GetHitDistance
function
ModRaycastHit.GetHitDistance()
→ number
Returns the distance to the hit
ModStructure
21 functionsModStructure.GetPosition
Gets the position of the transform (world space)
ModStructure.GetRotation
Gets the rotation of the transform (local space)
ModStructure.GetScale
Gets the scale of the transform (local space)
ModStructure.TransformPoint
Returns the points position in world space
| Parameter | Type | Description |
|---|---|---|
| point | ModVector3 |
ModStructure.TransformDirection
Returns the directions world space direction
| Parameter | Type | Description |
|---|---|---|
| direction | ModVector3 |
ModStructure.Forward
Returns a normalized vector Forward in world space
ModStructure.Back
Returns a normalized vector Back in world space
ModStructure.Left
Returns a normalized vector Left in world space
ModStructure.Right
Returns a normalized vector Right in world space
ModStructure.Up
Returns a normalized vector Up in world space
ModStructure.Down
Returns a normalized vector Down in world space
ModStructure.Destroy
function
ModStructure.Destroy()
Destroy the structure
ModStructure.GetBlocks
Gets all blocks in structure
ModStructure.AddForce
function
ModStructure.AddForce(
x
,
y
,
z
)
Add a force to the given structure as an impulse
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModStructure.GetSeatedPlayerVelocity
Gets the velocity of the player inside of the structure in world space.
ModStructure.GetVelocity
Gets the velocity of the structure's center of mass in world space.
ModStructure.GetSpeed
function
ModStructure.GetSpeed()
→ number
Gets the speed of the player inside of the structure (m/s).
ModStructure.GetOwnedByPlayerId
function
ModStructure.GetOwnedByPlayerId()
→ number
Get player index who owns this structure. Returns -1 if player is gone.
ModStructure.GetPowerCores
function
ModStructure.GetPowerCores()
→ number
Returns the number of power cores of the structure.
ModStructure.GetWorldCenterOfMass
Returns the Center of Mass of the structure in world space.
ModStructure.Dispose
function
ModStructure.Dispose()
No description
ModTransform
41 functionsModTransform.SetPosition
function
ModTransform.SetPosition(
position
)
Sets the position of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 |
ModTransform.SetPosition
function
ModTransform.SetPosition(
x
,
y
,
z
)
Sets the position of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.GetPosition
Gets the position of the transform (world space)
ModTransform.SetRotation
function
ModTransform.SetRotation(
rotation
)
Sets the rotation of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| rotation | ModVector3 |
ModTransform.SetRotation
function
ModTransform.SetRotation(
x
,
y
,
z
)
Sets the rotation of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.GetRotation
Gets the rotation of the transform (local space)
ModTransform.SetRotation
function
ModTransform.SetRotation(
rotation
)
Sets the rotation of the transform using a quaternion (world space)
| Parameter | Type | Description |
|---|---|---|
| rotation | ModQuaternion |
ModTransform.GetRotationQuaternion
Gets the rotation quaternions of the transform (world space)
ModTransform.SetScale
function
ModTransform.SetScale(
scale
)
Sets the scale of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| scale | ModVector3 |
ModTransform.SetScale
function
ModTransform.SetScale(
x
,
y
,
z
)
Sets the scale of the transform (local space). Setting a non-uniform scale may, among other things, break the objects physics.
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.SetScale
function
ModTransform.SetScale(
scale
)
Sets the scale of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| scale | number |
ModTransform.GetScale
Gets the scale of the transform (local space)
ModTransform.TransformPoint
Returns the points local position (world space)
| Parameter | Type | Description |
|---|---|---|
| point | ModVector3 |
ModTransform.TransformDirection
Returns the directions world space direction
| Parameter | Type | Description |
|---|---|---|
| direction | ModVector3 |
ModTransform.Forward
Returns a normalized vector Forward (world space)
ModTransform.Back
Returns a normalized vector Back (world space)
ModTransform.Left
Returns a normalized vector Left (world space)
ModTransform.Right
Returns a normalized vector Right (world space)
ModTransform.Up
Returns a normalized vector Up (world space)
ModTransform.Down
Returns a normalized vector Down (world space)
ModTransform.GetPositionWorld
Gets the position of the transform (world space)
ModTransform.GetEulerAnglesWorld
Gets the euler angles rotation of the transform (world space)
ModTransform.GetRotationWorld
Gets the quaternion rotation of the transform (world space)
ModTransform.SetPositionWorld
function
ModTransform.SetPositionWorld(
position
)
Sets the position of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 |
ModTransform.SetPositionWorld
function
ModTransform.SetPositionWorld(
x
,
y
,
z
)
Sets the position of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.SetEulerAnglesWorld
function
ModTransform.SetEulerAnglesWorld(
eulerAngles
)
Sets the euler angles rotation of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| eulerAngles | ModVector3 |
ModTransform.SetEulerAnglesWorld
function
ModTransform.SetEulerAnglesWorld(
x
,
y
,
z
)
Sets the euler angles rotation of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.SetRotationWorld
function
ModTransform.SetRotationWorld(
rotation
)
Sets the quaternion rotation of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| rotation | ModQuaternion |
ModTransform.SetRotationWorld
function
ModTransform.SetRotationWorld(
x
,
y
,
z
,
w
)
Sets the quaternion rotation of the transform (world space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number | |
| w | number |
ModTransform.GetPositionLocal
Gets the position of the transform (local space)
ModTransform.GetEulerAnglesLocal
Gets the euler angles rotation of the transform (local space)
ModTransform.GetRotationLocal
Gets the quaternion rotation of the transform (local space)
ModTransform.GetScaleLocal
Gets the scale of the transform (local space)
ModTransform.SetPositionLocal
function
ModTransform.SetPositionLocal(
position
)
Sets the position of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 |
ModTransform.SetPositionLocal
function
ModTransform.SetPositionLocal(
x
,
y
,
z
)
Sets the position of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.SetEulerAnglesLocal
function
ModTransform.SetEulerAnglesLocal(
eulerAngles
)
Sets the euler angles rotation of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| eulerAngles | ModVector3 |
ModTransform.SetEulerAnglesLocal
function
ModTransform.SetEulerAnglesLocal(
x
,
y
,
z
)
Sets the euler angles rotation of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModTransform.SetRotationLocal
function
ModTransform.SetRotationLocal(
rotation
)
Sets the quaternion rotation of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| rotation | ModQuaternion |
ModTransform.SetRotationLocal
function
ModTransform.SetRotationLocal(
x
,
y
,
z
,
w
)
Sets the quaternion rotation of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number | |
| w | number |
ModTransform.SetScaleLocal
function
ModTransform.SetScaleLocal(
scale
)
Sets the scale of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| scale | ModVector3 |
ModTransform.SetScaleLocal
function
ModTransform.SetScaleLocal(
x
,
y
,
z
)
Sets the scale of the transform (local space)
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
ModVector3
26 functionstm.vector3.Create
Creates a vector3 from a string. String should be formatted as "(x, y, z)". Example input: "(4.5, 6, 10.8)"
| Parameter | Type | Description |
|---|---|---|
| input | string |
tm.vector3.Create
Creates a vector3 with specified values
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| z | number |
tm.vector3.Create
Creates a vector3 with values defaulted to zero
tm.vector3.Right
Creates a vector3 pointing right. 1,0,0
tm.vector3.Left
Creates a vector3 pointing left. -1,0,0
tm.vector3.Up
Creates a vector3 pointing up. 0,1,0
tm.vector3.Down
Creates a vector3 pointing down. 0,-1,0
tm.vector3.Forward
Creates a vector3 pointing forward. 0,0,1
tm.vector3.Back
Creates a vector3 pointing back. 0,0,-1
tm.vector3.op_Subtraction
No description
| Parameter | Type | Description |
|---|---|---|
| first | ModVector3 | |
| second | ModVector3 |
tm.vector3.op_Equality
function
tm.vector3.op_Equality(
first
,
second
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| first | ModVector3 | |
| second | ModVector3 |
tm.vector3.Equals
function
tm.vector3.Equals(
obj
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| obj | Object |
tm.vector3.op_Inequality
function
tm.vector3.op_Inequality(
first
,
second
)
→ boolean
No description
| Parameter | Type | Description |
|---|---|---|
| first | ModVector3 | |
| second | ModVector3 |
tm.vector3.GetHashCode
function
tm.vector3.GetHashCode()
→ number
No description
tm.vector3.ToString
function
tm.vector3.ToString()
→ string
No description
tm.vector3.Dot
function
tm.vector3.Dot(
otherVector
)
→ number
returns the dot product of two vector3
| Parameter | Type | Description |
|---|---|---|
| otherVector | ModVector3 |
tm.vector3.Cross
returns the cross product of two vector3
| Parameter | Type | Description |
|---|---|---|
| otherVector | ModVector3 |
tm.vector3.Magnitude
function
tm.vector3.Magnitude()
→ number
returns the magnitude/length
tm.vector3.MoveTowards
Calculate a position between the points specified by current and target, moving no farther than the distance specified by maxDistanceDelta.
| Parameter | Type | Description |
|---|---|---|
| vector | ModVector3 | |
| otherVector | ModVector3 | |
| maxDistanceDelta | number |
tm.vector3.Angle
function
tm.vector3.Angle(
vector
,
otherVector
)
→ number
Calculates the angle in degrees between the vector from and another vector.
| Parameter | Type | Description |
|---|---|---|
| vector | ModVector3 | |
| otherVector | ModVector3 |
tm.vector3.Distance
function
tm.vector3.Distance(
vector
,
otherVector
)
→ number
Returns the distance between the ModVector and another vector.
| Parameter | Type | Description |
|---|---|---|
| vector | ModVector3 | |
| otherVector | ModVector3 |
tm.vector3.Lerp
Linearly interpolates between two vectors.
| Parameter | Type | Description |
|---|---|---|
| vector | ModVector3 | |
| otherVector | ModVector3 | |
| t | number |
OS
11 functionstm.os.DoFile
function
tm.os.DoFile(
filename
)
→ any
Loads and executes a Lua file from the mod's static data directory (data_static) using Lua's native dofile. The filename must NOT include the .lua extension. Subdirectory paths are not supported.
| Parameter | Type | Description |
|---|---|---|
| filename | string |
tm.os.ReadAllText_Static
function
tm.os.ReadAllText_Static(
path
)
→ string
Read all text of a file in the mods static data directory. Files in the static data directory can only be read and NOT written to.
| Parameter | Type | Description |
|---|---|---|
| path | string |
tm.os.ReadAllText_Dynamic
function
tm.os.ReadAllText_Dynamic(
path
)
→ string
Read all text of a file in the mods dynamic data directory. Files in the dynamic data directory can be both read and written to. The dynamic data directory will NOT be uploaded, to the steam workshop, when you upload your mod. When a mod is run through the steam workshop, the dynamic data, unlike static data, is not located in the steam workshop directory but is located in the stream user data directory instead.
| Parameter | Type | Description |
|---|---|---|
| path | string |
tm.os.WriteAllText_Dynamic
function
tm.os.WriteAllText_Dynamic(
path
,
stringToWrite
)
Create or overwrite a file in the mods dynamic data directory. Files in the dynamic data directory can be both read and written to. The dynamic data directory will NOT be uploaded, to the steam workshop, when you upload your mod. When a mod is run through the steam workshop, the dynamic data, unlike static data, is not located in the steam workshop directory, but is located in the stream user data directory instead.
| Parameter | Type | Description |
|---|---|---|
| path | string | |
| stringToWrite | string |
tm.os.Log
function
tm.os.Log(
message
)
Emit a log message
| Parameter | Type | Description |
|---|---|---|
| message | string |
tm.os.GetTime
function
tm.os.GetTime()
→ number
Get time game has been playing in seconds. Equivalent to 'UnityEngine.Time.time'
tm.os.GetRealtimeSinceStartup
function
tm.os.GetRealtimeSinceStartup()
→ number
Get the time since the game has started in seconds. Equivalent to 'UnityEngine.Time.realtimeSinceStartup'
tm.os.GetModDeltaTime
function
tm.os.GetModDeltaTime()
→ number
Get the time since last update
tm.os.SetModTargetDeltaTime
function
tm.os.SetModTargetDeltaTime(
targetDeltaTime
)
Determines how often the mod gets updated. "1/60" means 60 times per second. Can't update faster than the game
| Parameter | Type | Description |
|---|---|---|
| targetDeltaTime | number |
tm.os.GetModTargetDeltaTime
function
tm.os.GetModTargetDeltaTime()
→ number
Returns the target delta time for the mod
tm.os.IsSingleplayer
function
tm.os.IsSingleplayer()
→ boolean
Returns true if session is in singleplayer
Physics
26 functionstm.physics.SetTimeScale
function
tm.physics.SetTimeScale(
speed
)
Set the physics timescale
| Parameter | Type | Description |
|---|---|---|
| speed | number |
tm.physics.GetTimeScale
function
tm.physics.GetTimeScale()
→ number
Get the physics timescale
tm.physics.SetGravity
Deprecated
function
tm.physics.SetGravity(
strength
)
Deprecated: Set the physics gravity in the down direction
| Parameter | Type | Description |
|---|---|---|
| strength | number |
tm.physics.SetGravityMultiplier
function
tm.physics.SetGravityMultiplier(
multiplier
)
Set the gravity multiplier. Has no effect in zero G locations. For example, setting the multiplier to 2 doubles gravity
| Parameter | Type | Description |
|---|---|---|
| multiplier | number |
tm.physics.SetGravity
Deprecated
function
tm.physics.SetGravity(
gravity
)
Deprecated: Set the physics gravity as per the provided vector
| Parameter | Type | Description |
|---|---|---|
| gravity | ModVector3 |
tm.physics.GetGravity
Deprecated
Deprecated: Get the physics gravity
tm.physics.GetGravityMultiplier
function
tm.physics.GetGravityMultiplier()
→ number
Get the gravity multiplier
tm.physics.SpawnObject
Spawn a spawnable at the position, e.g. PFB_Barrel
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 | |
| name | string |
tm.physics.ClearAllSpawns
function
tm.physics.ClearAllSpawns()
Despawn all spawned objects from this mod
tm.physics.DespawnObject
function
tm.physics.DespawnObject(
gameObject
)
Despawn a spawnable e.g. PFB_Barrel
| Parameter | Type | Description |
|---|---|---|
| gameObject | ModGameObject |
tm.physics.SpawnableNames
function
tm.physics.SpawnableNames()
→ string[]
Get a list of all possible spawnable names
tm.physics.GetAllBlockMetaData
Returns all block metadata
tm.physics.RemoveTimeScale
function
tm.physics.RemoveTimeScale()
Removes the physics timescale
tm.physics.AddMesh
function
tm.physics.AddMesh(
filename
,
resourceName
)
Add a mesh to all clients, note this will have to be sent to the client when they join
| Parameter | Type | Description |
|---|---|---|
| filename | string | |
| resourceName | string |
tm.physics.AddTexture
function
tm.physics.AddTexture(
filename
,
resourceName
)
Add a texture to all clients, note this will have to be sent to the client when they join
| Parameter | Type | Description |
|---|---|---|
| filename | string | |
| resourceName | string |
tm.physics.SpawnCustomObjectRigidbody
function
tm.physics.SpawnCustomObjectRigidbody(
position
,
meshName
,
textureName
,
isKinematic
,
mass
,
physicsMaterial
)
→ ModGameObject
Spawn a custom physics object where mesh and texture have to be set by AddMesh and AddTexture.
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 | |
| meshName | string | |
| textureName | string | |
| isKinematic | boolean | |
| mass | number | |
| physicsMaterial | string |
tm.physics.SpawnCustomObject
function
tm.physics.SpawnCustomObject(
position
,
meshName
,
textureName
,
physicsMaterial
)
→ ModGameObject
Spawn a custom object where mesh and texture have to be set by AddMesh and AddTexture.
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 | |
| meshName | string | |
| textureName | string | |
| physicsMaterial | string |
tm.physics.SpawnCustomObjectConcave
function
tm.physics.SpawnCustomObjectConcave(
position
,
meshName
,
textureName
,
physicsMaterial
)
→ ModGameObject
Same as SpawnCustomObject BUT adds concave collision support.
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 | |
| meshName | string | |
| textureName | string | |
| physicsMaterial | string |
tm.physics.SpawnBoxTrigger
Spawn a box trigger that will detect overlap but will not interact with physics.
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 | |
| size | ModVector3 |
tm.physics.SetBuildComplexity
function
tm.physics.SetBuildComplexity(
value
)
Sets the build complexity value. Default value is 700 and values above it can make the game unstable
| Parameter | Type | Description |
|---|---|---|
| value | number |
tm.physics.RegisterFunctionToCollisionEnterCallback
function
tm.physics.RegisterFunctionToCollisionEnterCallback(
targetObject
,
functionName
)
→ function
Registers a function to the collision enter callback of a game object
| Parameter | Type | Description |
|---|---|---|
| targetObject | ModGameObject | |
| functionName | string |
tm.physics.RegisterFunctionToCollisionExitCallback
function
tm.physics.RegisterFunctionToCollisionExitCallback(
targetObject
,
functionName
)
→ function
Registers a function to the collision exit callback of a game object
| Parameter | Type | Description |
|---|---|---|
| targetObject | ModGameObject | |
| functionName | string |
tm.physics.Raycast
function
tm.physics.Raycast(
origin
,
direction
,
hitPositionOut
,
maxDistance
,
ignoreTriggers
)
→ boolean
Returns a bool if raycast hit something. arguments get overwritten with raycast data
| Parameter | Type | Description |
|---|---|---|
| origin | ModVector3 | |
| direction | ModVector3 | |
| hitPositionOut | ModVector3 | |
| maxDistance | number | |
| ignoreTriggers | boolean |
tm.physics.RaycastData
function
tm.physics.RaycastData(
origin
,
direction
,
maxDistance
,
ignoreTriggers
)
→ ModRaycastHit
Returns a ModRaycastHit
| Parameter | Type | Description |
|---|---|---|
| origin | ModVector3 | |
| direction | ModVector3 | |
| maxDistance | number | |
| ignoreTriggers | boolean |
tm.physics.GetMapName
function
tm.physics.GetMapName()
→ string
Returns the internal name for the current map
tm.physics.GetWindVelocityAtPosition
Deprecated
Deprecated: Returns the wind velocity at a position
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 |
Player
45 functionstm.players.CurrentPlayers
Get all players currently connected to the server
tm.players.Kick
function
tm.players.Kick(
playerId
)
Forcefully disconnect a given player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.IsPlayerAdministrator
function
tm.players.IsPlayerAdministrator(
playerId
)
→ boolean
Is player administrator
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerProfileId
function
tm.players.GetPlayerProfileId(
playerId
)
→ string
Get players unique profile id
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerTransform
Get the transform of a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerGameObject
Get the GameObject of a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.IsPlayerInSeat
function
tm.players.IsPlayerInSeat(
playerId
)
→ boolean
Returns true if the player is in a seat
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.ForceExitSeat
function
tm.players.ForceExitSeat(
playerId
)
Forces a player to exit their seat
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.OccupiedStructure
Returns ModStructure of the seat the player is in, or null if not in a seat
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.KillPlayer
function
tm.players.KillPlayer(
playerId
)
Kills a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.CanKillPlayer
function
tm.players.CanKillPlayer(
playerId
)
→ boolean
Checks if player can be killed
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.SetPlayerIsInvincible
function
tm.players.SetPlayerIsInvincible(
playerId
,
enabled
)
Sets the invincibility status of a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| enabled | boolean |
tm.players.SetJetpackEnabled
function
tm.players.SetJetpackEnabled(
playerId
,
enabled
)
Enables and disables the jetpack
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| enabled | boolean |
tm.players.GetPlayerStructures
Get all structure(s) owned by that player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetSpawnedStructureById
Get structure by Id
| Parameter | Type | Description |
|---|---|---|
| structureId | string |
tm.players.GetPlayerStructuresInBuild
Get the structure(s) currently in build mode for a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerSelectBlockInBuild
Get the last selected block in the builder for that player. Returns `nil` if the player hasn't selected a block in the current session. Dragging blocks doesn't count as selecting them. When multiple blocks are selected, only the first selected block is returned
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerName
function
tm.players.GetPlayerName(
playerId
)
→ string
Get the player's name
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerTeam
function
tm.players.GetPlayerTeam(
playerId
)
→ number
Get the player's team index
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.SetPlayerTeam
function
tm.players.SetPlayerTeam(
playerId
,
teamID
)
Set the player's team index
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| teamID | number |
tm.players.GetMaxTeamIndex
function
tm.players.GetMaxTeamIndex()
→ number
Returns the highest team index allowed
tm.players.GetPlayerIsInBuildMode
function
tm.players.GetPlayerIsInBuildMode(
playerId
)
→ boolean
Returns true if the player is in build mode
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.SetBlockLimit
function
tm.players.SetBlockLimit(
blockTypeGuid
,
limit
)
Set block limit for a specific block type, 0 means the block will be banned
| Parameter | Type | Description |
|---|---|---|
| blockTypeGuid | string | |
| limit | number |
tm.players.UnbanBlock
function
tm.players.UnbanBlock(
blockTypeGuid
)
Remove any ban and limit for a specific block type, restoring it to unlimited
| Parameter | Type | Description |
|---|---|---|
| blockTypeGuid | string |
tm.players.AddCamera
function
tm.players.AddCamera(
playerId
,
position
,
rotation
,
priority
)
Add a camera. THERE CAN ONLY BE 1 CAMERA PER PLAYER!
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| position | ModVector3 | |
| rotation | ModVector3 | |
| priority | number |
tm.players.RemoveCamera
function
tm.players.RemoveCamera(
playerId
)
Remove a camera. THERE CAN ONLY BE 1 CAMERA PER PLAYER!
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.SetCameraPosition
function
tm.players.SetCameraPosition(
playerId
,
position
)
Set camera position.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| position | ModVector3 |
tm.players.SetCameraRotation
function
tm.players.SetCameraRotation(
playerId
,
rotation
)
Set camera rotation.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| rotation | ModVector3 |
tm.players.ActivateCamera
function
tm.players.ActivateCamera(
playerId
,
fadeInDuration
)
Activate a camera with fade-in.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| fadeInDuration | number |
tm.players.DeactivateCamera
function
tm.players.DeactivateCamera(
playerId
,
fadeOutDuration
)
Deactivate a camera with fade-out.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| fadeOutDuration | number |
tm.players.SpawnStructure
function
tm.players.SpawnStructure(
playerId
,
blueprint
,
structureId
,
position
,
rotation
)
Spawn a structure for a player with given blueprint, position and rotation.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| blueprint | string | |
| structureId | string | |
| position | ModVector3 | |
| rotation | ModVector3 |
tm.players.DespawnStructure
function
tm.players.DespawnStructure(
structureId
)
Despawn a structure
| Parameter | Type | Description |
|---|---|---|
| structureId | string |
tm.players.PlacePlayerInSeat
function
tm.players.PlacePlayerInSeat(
playerId
,
structureId
)
Places the player in the seat of a structure.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| structureId | string |
tm.players.SetBuilderEnabled
function
tm.players.SetBuilderEnabled(
playerId
,
isEnabled
)
Set if the builder for a player should be enabled.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| isEnabled | boolean |
tm.players.SetRepairEnabled
function
tm.players.SetRepairEnabled(
playerId
,
isEnabled
)
Set if repairing for a player should be enabled. Also enables/disables transform.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| isEnabled | boolean |
tm.players.GetBuilderEnabled
function
tm.players.GetBuilderEnabled(
playerId
)
→ boolean
Checks if building is enabled for a player.
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetRepairEnabled
function
tm.players.GetRepairEnabled(
playerId
)
→ boolean
Checks if repairing is enabled for a player.
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerSeatBlock
Returns the block the player is seated in.
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.SetPlayerSpawnLocation
function
tm.players.SetPlayerSpawnLocation(
playerId
,
spawnLocationId
)
Sets the spawn location the player should use when respawning. Will be overwritten if another spawn location is set, eg checkpoints on the map.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| spawnLocationId | string |
tm.players.SetSpawnPoint
function
tm.players.SetSpawnPoint(
playerIndex
,
spawnLocationId
,
position
,
rotation
)
Sets the position and rotation of the spawn point for a player ID at a given spawn location. Each spawn location is a group of spawn points, one for each player ID. spawnLocationId = id of the spawn location. playerId = player ID for which the spawn point will be used when respawning at the location
| Parameter | Type | Description |
|---|---|---|
| playerIndex | number | |
| spawnLocationId | string | |
| position | ModVector3 | |
| rotation | ModVector3 |
tm.players.TeleportPlayerToSpawnPoint
function
tm.players.TeleportPlayerToSpawnPoint(
playerId
,
spawnPointId
,
keepStructure
)
Spawns a player to the selected spawn point holder to the specific spawn point id provided. To teleport all players use "TeleportAllPlayersToSpawnPoint". Set "keepStructure" to true and it will try to keep the structure when teleporting.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| spawnPointId | string | |
| keepStructure | boolean |
tm.players.TeleportAllPlayersToSpawnPoint
function
tm.players.TeleportAllPlayersToSpawnPoint(
spawnPointId
,
keepStructure
)
Spawns ALL players to the selected spawn point holder to the specific spawn point id provided. Use this to move up to 8 players to their spawn position. Set "keepStructure" to true and it will try to keep the structure when teleporting.
| Parameter | Type | Description |
|---|---|---|
| spawnPointId | string | |
| keepStructure | boolean |
tm.players.GetPrimaryBlockColor
Gets the primary block color of a player.
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetSecondaryBlockColor
Gets the secondary block color of a player.
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.players.GetPlayerSelectedStructure
Returns the structure the player is currently targeting or standing near. Returns nil if no structure.
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
UI
21 functionstm.playerUI.SendChatMessage
function
tm.playerUI.SendChatMessage(
senderName
,
message
,
color
)
Send a message to chat. The message will be sent to all players in the game. Ignored in singleplayer.
| Parameter | Type | Description |
|---|---|---|
| senderName | string | |
| message | string | |
| color | ModColor |
tm.playerUI.AddUIButton
function
tm.playerUI.AddUIButton(
playerId
,
id
,
defaultValue
,
callback
,
data
)
Add a button to the clients mod UI
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string | |
| defaultValue | string | |
| callback | function | |
| data | any |
tm.playerUI.AddUIText
function
tm.playerUI.AddUIText(
playerId
,
id
,
defaultValue
,
callback
,
data
)
Add a text field to the clients mod UI
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string | |
| defaultValue | string | |
| callback | function | |
| data | any |
tm.playerUI.AddUILabel
function
tm.playerUI.AddUILabel(
playerId
,
id
,
defaultValue
)
Add a label to the clients mod UI
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string | |
| defaultValue | string |
tm.playerUI.RemoveUI
function
tm.playerUI.RemoveUI(
playerId
,
id
)
Remove an UI element
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string |
tm.playerUI.SetUIValue
function
tm.playerUI.SetUIValue(
playerId
,
id
,
value
)
Set the value of a clients ui element
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string | |
| value | string |
tm.playerUI.ClearUI
function
tm.playerUI.ClearUI(
playerId
)
Remove all UI elements for that player
| Parameter | Type | Description |
|---|---|---|
| playerId | number |
tm.playerUI.AddSubtleMessageForPlayer
function
tm.playerUI.AddSubtleMessageForPlayer(
playerId
,
header
,
message
,
duration
,
spriteAssetName
)
→ string
Adds a subtle message for a specific player. Optional duration of the message and path to custom sprite icon can be added <spriteAssetName>. String limits 32 characters.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| header | string | |
| message | string | |
| duration | number | |
| spriteAssetName | string |
tm.playerUI.AddSubtleMessageForAllPlayers
function
tm.playerUI.AddSubtleMessageForAllPlayers(
header
,
message
,
duration
,
spriteAssetName
)
→ string
Adds a subtle message for ALL player. Optional duration of the message and path to custom sprite icon can be added <spriteAssetName>. String limits 32 characters.
| Parameter | Type | Description |
|---|---|---|
| header | string | |
| message | string | |
| duration | number | |
| spriteAssetName | string |
tm.playerUI.ShowIntrusiveMessageForPlayer
function
tm.playerUI.ShowIntrusiveMessageForPlayer(
playerId
,
header
,
message
,
duration
)
Shows an intrusive message for a specific player. Optional duration of the message can be added, default is 3 seconds.
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| header | string | |
| message | string | |
| duration | number |
tm.playerUI.ShowIntrusiveMessageForAllPlayers
function
tm.playerUI.ShowIntrusiveMessageForAllPlayers(
header
,
message
,
duration
)
Shows an intrusive message for ALL players. Optional duration of the message can be added, default is 3 seconds.
| Parameter | Type | Description |
|---|---|---|
| header | string | |
| message | string | |
| duration | number |
tm.playerUI.RemoveSubtleMessageForPlayer
function
tm.playerUI.RemoveSubtleMessageForPlayer(
playerId
,
id
)
Removes a subtle message for a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string |
tm.playerUI.RemoveSubtleMessageForAll
function
tm.playerUI.RemoveSubtleMessageForAll(
id
)
Removes a subtle message for ALL players
| Parameter | Type | Description |
|---|---|---|
| id | string |
tm.playerUI.SubtleMessageUpdateHeaderForPlayer
function
tm.playerUI.SubtleMessageUpdateHeaderForPlayer(
playerId
,
id
,
newHeader
)
Update the header of a subtle message for a player
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string | |
| newHeader | string |
tm.playerUI.SubtleMessageUpdateHeaderForAll
function
tm.playerUI.SubtleMessageUpdateHeaderForAll(
id
,
newHeader
)
Update the header of a subtle message for all players
| Parameter | Type | Description |
|---|---|---|
| id | string | |
| newHeader | string |
tm.playerUI.SubtleMessageUpdateMessageForPlayer
function
tm.playerUI.SubtleMessageUpdateMessageForPlayer(
playerId
,
id
,
newMessage
)
Update the message of a subtle message
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| id | string | |
| newMessage | string |
tm.playerUI.SubtleMessageUpdateMessageForAll
function
tm.playerUI.SubtleMessageUpdateMessageForAll(
id
,
newMessage
)
Update the message of a subtle message for ALL players
| Parameter | Type | Description |
|---|---|---|
| id | string | |
| newMessage | string |
tm.playerUI.RegisterMouseDownPositionCallback
function
tm.playerUI.RegisterMouseDownPositionCallback(
playerId
,
callback
)
→ function
Registers a function callback to get the world position of the cursor when left mouse button is clicked
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| callback | function |
tm.playerUI.DeregisterMouseDownPositionCallback
function
tm.playerUI.DeregisterMouseDownPositionCallback(
playerId
,
callback
)
→ function
Deregisters a function callback to get the world position of the cursor when left mouse button is clicked
| Parameter | Type | Description |
|---|---|---|
| playerId | number | |
| callback | function |
tm.playerUI.ShowCursorWorldPosition
function
tm.playerUI.ShowCursorWorldPosition()
Show cursor world position in the UI
tm.playerUI.HideCursorWorldPosition
function
tm.playerUI.HideCursorWorldPosition()
Hide cursor world position in the UI
World
7 functionstm.world.SetGlobalWind
function
tm.world.SetGlobalWind(
windVelocity
)
Set a global wind velocity. The wind velocity is a vector in world space, where the x, y and z components represent the wind direction and speed
| Parameter | Type | Description |
|---|---|---|
| windVelocity | ModVector3 |
tm.world.GetWindVelocityAtPosition
Returns the wind velocity at a position
| Parameter | Type | Description |
|---|---|---|
| position | ModVector3 |
tm.world.SetTimeOfDay
function
tm.world.SetTimeOfDay(
percentage
)
Set time of day. (0-100). No effect if time is paused.
| Parameter | Type | Description |
|---|---|---|
| percentage | number |
tm.world.GetTimeOfDay
function
tm.world.GetTimeOfDay()
→ number
Get time of day. (0-100)
tm.world.SetPausedTimeOfDay
function
tm.world.SetPausedTimeOfDay(
isPaused
)
Set if time of day should be paused or not.
| Parameter | Type | Description |
|---|---|---|
| isPaused | boolean |
tm.world.SetCycleDurationTimeOfDay
function
tm.world.SetCycleDurationTimeOfDay(
duration
)
Set the cycle duration (seconds how fast a day goes by) for time of day.
| Parameter | Type | Description |
|---|---|---|
| duration | number |
tm.world.IsTimeOfDayPaused
function
tm.world.IsTimeOfDayPaused()
→ boolean
Returns if the time of day is currently paused
Types & Classes
39 definitionsModApiEnums
class
Table of Enum types
ModRespawnReason
enumValues
| Name | Type | Description |
|---|---|---|
| death | string | "DEATH" |
| respawn | string | "RESPAWN" |
| killed | string | "KILLED" |
| ejectedFromSeat | string | "EJECTEDFROMSEAT" |
| teleport | string | "TELEPORT" |
ModDamageType
enumValues
| Name | Type | Description |
|---|---|---|
| generic | string | "Generic" |
| impact | string | "Impact" |
| explosion | string | "Explosion" |
| lava | string | "Lava" |
| projectile | string | "Projectile" |
| electric | string | "Electric" |
| jointTear | string | "JointTear" |
| exitSeat | string | "ExitSeat" |
| emp | string | "Emp" |
| spaceBlaster | string | "SpaceBlaster" |
| mechanicalFailure | string | "MechanicalFailure" |
| harvestBasic | string | "HarvestBasic" |
| harvestMineral | string | "HarvestMineral" |
| harvestMineralTwo | string | "HarvestMineral2" |
| harvestOrganic | string | "HarvestOrganic" |
ModPhysicalMaterial
enumValues
| Name | Type | Description |
|---|---|---|
| metal | string | "Metal" |
| sand | string | "Sand" |
| stone | string | "Stone" |
| gravel | string | "Gravel" |
| grass | string | "Grass" |
| mud | string | "Mud" |
| lava | string | "Lava" |
| asphalt | string | "Asphalt" |
| snow | string | "Snow" |
| wood | string | "Wood" |
| yellowSand | string | "YellowSand" |
| witheredGrass | string | "WitheredGrass" |
| iceSlippery | string | "IceSlippery" |
| tundra | string | "Tundra" |
| snowHard | string | "SnowHard" |
| grassYellow | string | "GrassYellow" |
ModApiTmOs
class
OS-level functionality
ModApiPhysics
class
Environment, Physics, Time, Assets and Objects.
ModBlockMetaData
classFields
| Name | Type |
|---|---|
| GetName | Function |
| GetGuid | Function |
| GetDescription | Function |
ModApiPlayers
class
Represents an in-game player. Event triggered when a player joins the server
OnPlayerJoinedEvent
classFields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerLeftEvent
class
Event triggered when a player leaves the server
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerDiedEvent
class
Event triggered when a player dies
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerExitSeatEvent
class
Event triggered when a player exits a structure
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerEnterSeatEvent
class
Event triggered when a player enters a structure
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerSpawnedEvent
class
Event triggered when a player spawns
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerFlipStructureEvent
class
Event triggered when a player flips a structure
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerRepairStructureEvent
class
Event triggered when a player repairs a structure
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerKilledPlayerEvent
class
Event triggered when a player kills another player
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerTeamChangedEvent
class
Event triggered when a player changes to another team
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerEnterBuilder
class
Event triggered when a player enters the builder
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerExitBuilder
class
Event triggered when a player exits the builder
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
ModApiPlayerUI
class
UI Window. Event triggered when a player sends a chat message
OnChatMessageEvent
classFields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
ModApiAudio
class
Audio played in-game world.
ModApiInput
class
Input interaction from players. Event triggered when a player presses a key
OnPlayerKeyDownEvent
classFields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
OnPlayerKeyUpEvent
class
Event triggered when a player releases a key
Fields
| Name | Type |
|---|---|
| add | Function |
| remove | Function |
ModVector3
class
A 3-axis vector (position, rotation, scale, etc.)
Fields
| Name | Type |
|---|---|
| x | number |
| y | number |
| z | number |
ModQuaternion
class
A quaternion rotation.
Fields
| Name | Type |
|---|---|
| x | number |
| y | number |
| z | number |
| w | number |
ModColor
class
Represents a color
UICallbackData
class
Callback data for when user is interacting with UI elements.
Fields
| Name | Type | Description |
|---|---|---|
| playerId | number | number |
| id | string | string |
| type | string | string |
| value | string | string |
| data | any | any |
ModApiWorld
class
Represents the current world.
ModPlayer
class
Class representing a player
Fields
| Name | Type |
|---|---|
| connectionId | string |
| playerId | number |
| playerProfileId | string |
| playerName | string |
| teamId | number |
ModGameObject
class
GameObjects in the game environment.
ModTransform
class
Represents a Transform (position, rotation, scale) of a GameObject.
ModBlock
class
Represents a block in a structure.
AerodynamicBox
class
Manual AerodynamicBox definition
Fields
| Name | Type |
|---|---|
| forward | number |
| back | number |
| up | number |
| down | number |
| left | number |
| right | number |
ModStructure
class
Represents a Structure
ModRaycastHit
class
Represents a raycast
ModDamage
class
Some type and amount of damage that has been dealt by a player at given position and direction
Fields
| Name | Type |
|---|---|
| damageType | ModDamageType |
| damageAmount | number |
| damagePosition | ModVector3 |
| damageDirection | ModVector3 |
| damageDealerPlayer | ModPlayer |
Audio IDs
AVI_NPC_Intercom_Typing_Krono
LvlObj_Fireplace
AVI_Cinematic_Music_Trigger_Hope
MUS_TutorialStepComplete
Ending_Cinematic_NPC_General
NPC_Enemy_Speeder_Start
AI_Env_PalmTree_WindLoop
AVI_NPC_Intercom_Enemy_Taunt
AVI_NPC_Intercom_Chirpo_Civillian_Default
NPC_Enemy_DogfighterPlane_Stop
NPC_Enemy_Bases_OnFire_Start
LvlObj_City_Enter
NPC_Enemy_SpaceFighter_Shooting_Start
Play_Cutscene_Finalmission_Start_AncientWep_Charge_01
NPC_Enemy_DogfighterPlane_Shooting_Start
NPC_Enemy_SpaceFighter_Start
NPC_InGame_Civilian_Seated
AVI_NPC_Intercom_Enemy_No
AI_Env_SateliteDish_Stop
NPC_Enemy_Pirate_Balloon_Fire_Stop
LvlObj_TeleportStation_disable
NPC_InGame_Terry_WalkToDest
Ending_Cinematic_NPC_MrCrisp
AI_Amb_TheRuins_Trees_Birds
Play_Cutscene_Finalmission_Start_Shield_HitExplosion_01
AVI_Cinematic_Music_Trigger_Threat
NPC_InGame_Civilian_WalkToSeat
NPC_Enemy_Pirate_Balloon_Fire_Start
NPC_Enemy_AirMine_DeSpawn
AVI_NPC_Intercom_PachiMama_Default
Ending_Cinematic_NPC_BeetleJack
UI_Aviation_MissionGranted
AVI_Cinematic_End
AVI_NPC_Intercom_Enemy_Typing
NPC_Intercom_Typing_AIChirpo
AVI_NPC_Intercom_Melvin
AVI_NPC_Intercom_Enemy_Alarm
Ending_Explosion_Stringer
NPC_Enemy_FlakCannon_Fire_Kill
NPC_InGame_Terry_WalkToSeat
NPC_Enemy_Pirate_Balloon_Kill
NPC_Enemy_FlakCannon_Explosion
NPC_Enemy_EMP_Cannon_Fire_Start
NPC_Enemy_DogfighterPlane_Start
Ending_Cinematic_NPC_Pachimama
NPC_InGame_Civilian_WalkToDest
AVI_Env_Waterfall_Start
NPC_InGame_Terry_Seated
AVI_NPC_Intercom_Enemy_Pain
NPC_Enemy_DogfighterPlane_Shooting_Stop
NPC_Enemy_Shields_Activate
Play_Cutscene_Finalmission_Start_LaserShot_01
Play_Cutscene_Finalmission_Start_AncientWep_Ready_01
AVI_NPC_Intercom_Enemy_Eliminated
AI_Env_SavannahTree_WindLoop
AVI_NPC_Intercom_Typing_BeetleJack
AVI_Cinematic_Music_Trigger_Vista
NPC_Enemy_EMP_Cannon_Fire_Kill
NPC_Enemy_SpaceFighter_Shooting_Stop
AVI_NPC_Intercom_Default_Krono
LvlObj_TeleportStation_enable
NPC_Enemy_Blimp_Stop
AVI_NPC_Intercom_Typing_PachiMama
NPC_Enemy_Shields_Deactivate
AVI_Cinematic_Music_Trigger_Victory
AVI_Cinematic_Music_Trigger_Hope_01
AVI_Video_Intro_Start
Play_AVI_Cinematic_AncientWpnSlice_Awarded_01
AVI_Amb_Hoodoos_Insects
Ending_Cinematic_Explosion
AVI_Cinematic_FinalMission_Started
AVI_NPC_Intercom_Enemy_Hey
UI_Aviation_EnterCombat
AVI_Video_Intro_Stop
AVI_NPC_Intercom_Enemy_Medium
NPC_Enemy_Blimp_Start
Play_Cutscene_Finalmission_Start_Shield_Enable
LvlObj_City_Exit
AVI_NPC_Intercom_BeetleJack_Default
NPC_Enemy_FlakCannon_Fire_Start
AI_Amb_Coastline_Cloudwaves_Start
NPC_Enemy_SpaceFighter_Stop
LvlObj_HVAC_Start
Amb_Grass_Basic_Stop
Play_Cutscene_Finalmission_Start_Shield_Stop
NPC_Enemy_FlakCannon_Fire_Stop
Ending_Cinematic_NPC_Krono
NPC_Enemy_AirMine_Spawn
NPC_Enemy_Bases_OnFire_Stop
NPC_Enemy_EMP_Cannon_Fire_Stop
AVI_Cinematic_Begin
NPC_Enemy_Speeder_Stop
Amb_Grass_Basic_Start
AVI_NPC_Intercom_Typing_BasicChirpo
Play_Cutscene_Finalmission_Start_AncientWep_Create_01
AI_Amb_Coastline_Cloudwaves_Stop
AVI_NPC_Intercom_Terry_Default
AVI_NPC_Intercom_Typing_Farah
AVI_NPC_Intercom_Typing_Terry
AI_Env_SateliteDish_Start
Ending_Cinematic_NPC_Farah
NPC_Enemy_EMP_Cannon_Explosion
Play_Cutscene_Finalmission_Start_LaserShot_Flyby_01
AVI_Env_Waterfall_Stop
AVI_NPC_Intercom_Typing_MrCrisp
AVI_NPC_Intercom_Enemy_Long
AVI_Cinematic_FinalMission_Ended
AI_Amb_BaseWind_Stop
AVI_NPC_Intercom_Chirpo_AI
AI_Amb_BaseWind_Start
AVI_NPC_Intercom_Farah_Default
AVI_NPC_Intercom_MrCrisp_Default
Amb_PIO_Thit_Meadows_Birds_Coastal_Chirp_B_Play
Amb_PIO_Thit_Meadows_Birds_Wetlands_C_Play
Amb_PIO_Thit_Meadows_Birds_BlackKite_Play
Amb_BattleIsland_Start
Amb_BattleIsland_Stop
Amb_PIO_Thit_Meadows_Birds_Coastal_Chirp_D_Play
Amb_PIO_Thit_Meadows_Grashopper_B
Amb_Spot_RockSlide
Amb_PIO_Thit_Meadows_Insects_CircVar3
Amb_PIO_Thit_Meadows_Insects_CircVar5
Amb_Grasshopper_Radial_start
Amb_SkylandsForest_Radial_start
Amb_Cricket_Radial_stop
LvlObj_Pusher_Hit
LvlObj_Pusher_Hit_Stop
LvlObj_Rotator_Stop
Amb_Cricket_Radial_start
LvlObj_Heightometer_trigger_08
LvlObj_Heightometer_trigger_09
LvlObj_Heightometer_trigger_01
LvlObj_Heightometer_trigger_02
LvlObj_Heightometer_trigger_03
LvlObj_Heightometer_trigger_04
LvlObj_Heightometer_trigger_05
LvlObj_Heightometer_trigger_06
LvlObj_Heightometer_trigger_07
LvlObj_Heightometer_trigger_10
LvlObj_Spinner_start
LvlObj_Pusher_Move
LvlObj_Catapult
Amb_Field_Grass
LvlObj_Pusher_BG_Stop
LvlObj_Pusher_Hit_Below
Amb_DangerZone_stop
LvlObj_Pusher_Move_Stop
Amb_DangerZone_start
Amb_Frogs_Radial_stop
Amb_PineForest_Radial_start
LvlObj_Grinder_start
Amb_Frogs_Radial_start
LvlObj_Pusher_BG_Start
LvlObj_Hammer
Amb_PIO_Shared_River_Start
Amb_Cicada_Radial_start
LvlObj_Basketball_trigger_F
LvlObj_Basketball_trigger_D
LvlObj_Basketball_trigger_C
LvlObj_Basketball_trigger_A
Waves_Ocean_Start
LvlObj_RingOfFire_fly_through_trigger
Amb_PineForest_Radial_stop
LvlObj_Pusher_Hit_Below_Release
Amb_SkylandsForest_Radial_stop
Amb_Grasshopper_Radial_stop
Amb_PIO_Shared_River_Stop
Amb_Cicada_Radial_stop
LvlObj_Rotator_Start
LvlObj_Grinder_stop
LvlObj_Spinner_stop
UI_Rally_RaceEnd_fail
UI_MultiPl_Countdown_begin
UI_Rally_Race12_Intro
UI_Rally_Medals
UI_Race_TargetTimeFailed
UI_Race_finished_lost
UI_Rally_Completion_Failed
UI_Rally_EndRace_Medals
UI_Race_TargetTimeFailed_Restart
Amb_Rally_stop
UI_Rally_Race10_Intro
UI_Rally_RaceEnd_bronze
UI_Race_leaveRace_progressEnd
UI_Rally_BlockUnlock
UI_Rally_EndRace_Qualified_Hit
UI_Race_ExitSignUpArea
UI_Race_finished_won
UI_MultiPl_round_won
UI_MultiPl_CrownExpired
UI_LapCounter
UI_Race_Exit_startZone
UI_Rally_Race06_Intro
UI_MultiPl_KingUnassigned
UI_Race_StartRace
UI_Race_CheckPoint
UI_Rally_RaceEnd_gold
UI_Rally_Race02_Intro
UI_Race_Enter_startZone
UI_Rally_LeaderboardUnlocked
UI_MultiPl_Countdown_end
UI_Race_leaveRace_progressBegin
UI_Rally_Race04_Intro
UI_Race_EnterSignUpArea
UI_FinalLap
UI_Rally_Race08_Intro
UI_Rally_Race09_Intro_firstTime
Amb_Rally_start
UI_Rally_Race07_Intro
UI_MultiPl_NewKing
UI_Race_LeftRace
UI_MultiPl_match_won
UI_Rally_EndRace_Animation_In_Begin
UI_Rally_Completion
UI_Race_Countdown_cancelled
UI_Rally_EndRace_Animation_Out_End
UI_Rally_Race16_Intro
UI_Rally_Race05_Intro
UI_MultiPl_round_lost
UI_Race_Countdown_tick
UI_Rally_Race09_Intro
UI_MultiPl_match_lost
UI_Rally_EndRace_FinalTime_Hit
UI_Rally_Race01_Intro
UI_Rally_RaceEnd_silver
UI_Rally_Race01_Intro_firstTime
UI_Rally_Race11_Intro
UI_Rally_EndRace_Animation_In_End
UI_Rally_EndRace_Animation_Out_Begin
UI_Rally_EndRace_Blockunlock_Whoosh
UI_Rally_Race03_Intro
UI_Rally_Race13_Intro
UI_Rally_Introduction_stop
UI_MultiPl_Countdown_tick
Salvage_Hit
Play_DX_Intercom_Spaceshipprogess_Block01
Play_Exploration_CheckPoint_Recover_Salvage
Play_DX_Intercom_SpaceshipProgress_Powercore01
Play_Exploration_Checkpoint_Open_Start
ShowHologram
Play_Exploration_Checkpoint_LoopStop
Play_DX_Intercom_SalvageRecovered01
Amb_Lava_stop
UI_SpaceShip_Unlock_Stop
Play_Exploration_Checkpoint_Open_Finish
Play_Exploration_CheckPoint_UnlockSeq
Play_DX_Intercom_MapInfo01
Play_DX_Outro01
Play_Exploration_Checkpoint_Loop
Play_DX_Intercom_Blueprint_Available01
Salvage_Explosive_Stop
Amb_Lava_start
UI_SpaceShip_Unlock_Start
Salvage_Explosive_Start
HideHologram
IGC_Miranda_SettlementRepair_Hit
Global_Cutscene_Skipped
Build_rotate_Logic
Global_DearColleagueSpeak
UI_BLDR_Config_WaitingForInput
Build_JetEngine_rotate
Build_StraightPole_duplicate
IGC_OutroSequence_Firework_Explosion_Mix_Stop
CutScene_HighSeas_Stop
IGC_Miranda_YourOverlordShip_Lightning
Build_StraightPole_attach
Cutscene_PodLanding_p4_doorOpen
Build_Wheel_duplicate
Build_ActiveBlockButton_rotate
Event_that_does_nothing
Build_Light_duplicate
Build_Wheel_rotate
Build_Wheel_attach
Build_BasicBlock1x2_duplicate
Build_HeliBlade_duplicate
Build_MiniEngine_rotate
LoadingScreen_planet_beginPodFlyBy
Build_ActiveBlockButton_SaveAs
Build_ModularWing_attach
IGC_OutroSeq_RadioStartClick_Play
Build_Suspension_rotate
IGC_Miranda_OverlordTower_Disabled_01_Play
Core_Reset_Gameplay_States
IGC_Music_Supress_Stop
Build_Light_rotate
Build_attach_generic
Build_smallHinge_attach
CutScene_HighSeas_Start
Global_Reset_RTPC
Build_Cannon_duplicate
IGC_PIO_Settlement_Repair_Poof
Cutscene_VistaView_p1_begin
Build_V8Engine_rotate
IGC_Tutorial_Rocket_Flyby_Play
LoadingScreen_planet_endPodFlyBy
Cutscene_EndIntroCinematic
PIO_Intro_Video_stop
Build_smallHinge_rotate
Build_BasicBlock2x4_duplicate
IGC_Tutorial_MiningDrone_Voice_Play
Build_BasicBlock1x2_rotate
Build_JetEngineMini_duplicate
Build_Welding_Start
Cutscene_WakeUp_p1_start
Int_PowerCore_Crate_Loop_Start
Cutscene_VistaView_p2_presentSign
Global_Player_Died_local
IGC_PIO_Settlement_Repair_Hammer
Cutscene_HighSeas_Intro_6
Cutscene_HighSeas_Intro_4
Cutscene_HighSeas_Intro_5
Cutscene_HighSeas_Intro_2
Cutscene_HighSeas_Intro_3
Cutscene_HighSeas_Intro_1
Int_Gold_Crate_SciFi_Loop_Start
Cutscene_EpicJump_TMlogo_start
Play_External_VO
IGC_Miranda_YourOverlordShip_Start
Core_TransitionToPlaySession_TutorialToPioneers
Global_Player_SpawnTeleport
Global_Exit_BuildMode
Build_V8Engine_duplicate
Test_PlayBeep
PIO_Miranda_Outro_Video_Start
IGC_OutroSequence_Firework_Explosion_Mix_Play
Global_Player_Died_remote
Build_Move_generic
Build_HeliBlade_attach
PIO_Miranda_Outro_Video_Stop
Cutscene_WakeUp_p3_getUp
Int_AnicientBlueprint_Crate_Loop_Stop
Build_ShieldPlate1x2_duplicate
IGC_Outro_Music_Settlement_Temp_Stop
Build_ModularWing_duplicate
Build_BasicBlock2x4_attach
Global_Player_Spawnbegin
Build_ActiveBlockButton_tint
IGC_Miranda_WakeUpTaskBuddy_Play
Cutscene_WakeUp_p2_handdown
Test_Music_BoomBox
Build_ShieldPlate1x2_rotate
Build_JetEngineMini_attach
Build_ButtonErase
Cutscene_PodLanding_p1_smoke
Build_Light_attach
Build_ModularWing_rotate
IGC_Miranda_Overlord_Defeat_Fall_01_Play
Global_ExplorationSpeakRecoveryDrones
IGC_PIO_MegaDrill_Death_SmallExplosion
Build_block_dissolve_stop
IGC_Outro_LeafSequence_Play
Core_TransitionToPlaySession_Default
Cutscene_PodLanding_p2_legfoldout
Build_rotate_flag
IGC_Miranda_YourOverlordShip_Overlord_Confused
Build_attach_Weapon
Bulild_Welding_Stop
Build_ToneGenerator_Select
Global_Enter_BuildMode
Cutscene_WakeUp_p5_gunReady
Build_V8Engine_attach
Build_MiniEngine_duplicate
Build_StraightPole_rotate
IGC_OutroSeq_FroggitKick_Play
IGC_Tutorial_RocketFlyLong_Play
Build_rotate_weapon
Int_Block_Crate_Loop_Stop
Build_EngineNinja_rotate
Cutscene_ExplorationEndStop
Build_ActiveBlockButton_configure
IGC_PIO_MegaDrill_Death_FinalExplosion
IGC_Miranda_Overlord_Defeat_Explosion_01_Play
Build_DriverSeat_duplicate
Build_rotate_fire
IGC_Miranda_Overlord_Defeat_Signal_01_Play
Build_HeliBlade_rotate
IGC_Miranda_YourOverlordShip_Waddle
Cutscene_PodLanding_p3_impact
Build_CookBook_AutomaticStep
IGC_Miranda_YourOverlordShip_Overlord_Angry
Cutscene_ExplorationCutScene_Start
Build_FuelContainer_attach
UI_BLDR_Config_InputAssigned
Build_Cannon_attach
Int_Xmas_Crate_Loop_Stop
Global_ExplorationSpeakIntro
Int_Block_Crate_Loop_Start
Test_3DBeep
Build_block_dissolve_start
IGC_Outro_Music_Settlement_Temp_Play
Cutscene_WakeUp_p4_grabGun
Build_ChangeConfig_ToneGenerator
Build_LargeHinge_attach
Build_Lift_generic
Build_FuelContainer_duplicate
Core_PreGameMenus
Build_JetEngine_duplicate
Build_JetEngine_attach
Build_Parrot_Select
Build_ChangeConfig_Parrot
IGC_Music_Supress_Start
MUSIC_testevent
Cutscene_ExplorationCutScene_Stop
Global_DearColleagueShorter
Build_PistonBlock_rotate
Build_DriverSeat_rotate
Build_MiniEngine_attach
Build_EngineNinja_duplicate
Build_EngineGeneric_duplicate
Build_EngineNinja_attach
Build_ActiveBlockButton_save
IGC_Tutorial_RocketExplosion_Play
Build_smallHinge_duplicate
PIO_Intro_Video_start
Global_CriticalSituationSpeak
Global_GameStart
Build_rotate_generic
CutScene_HighSeas_UI_Sound
Build_duplicate_generic
IGC_PIO_Settlement_Repair_Start
BLDR_Action_BlockSelect
IGC_Miranda_SettlementRepair_Start
Cutscene_EpicJump_TMlogo_off
PIO_Miranda_Intro_Video_stop_01
Build_FuelContainer_rotate
Build_EngineGeneric_rotate
Global_ExplorationSpeakSalvage
Build_BasicBlock2x4_rotate
Build_ShieldPlate1x2_attach
Build_Cannon_rotate
Build_JetEngineMini_rotate
Build_LargeHinge_rotate
Build_EngineGeneric_attach
CutScene_StartIntroCinematic
Int_Gold_Crate_SciFi_Loop_Stop
Build_PistonBlock_duplicate
Build_SpawnBlock_generic
UI_BLDR_Config_InputCleared
Build_DriverSeat_attach
Build_attach_Fire
Core_Playing
Build_attach_Flag
Int_Xmas_Crate_Loop_Start
IntroSpeak_Exploration_2
IntroSpeak_Exploration_3
IntroSpeak_Exploration_1
IntroSpeak_Exploration_4
IntroSpeak_Exploration_5
Build_ButtonDuplicate_generic
IGC_OutroSeq_FroggitRadio_Voice_Play
Build_PistonBlock_attach
IGC_PIO_MegaDrill_Death_VO
Int_PowerCore_Crate_Loop_Stop
Cutscene_ExplorationEndStart
IGC_Miranda_YourOverlordShip_Explosion
IGC_Miranda_Overlord_Defeat_Start_01_Play
Build_Suspension_attach
Int_AnicientBlueprint_Crate_Loop_Start
Build_CookBookr_StepCorrect
Build_attach_Logic
Build_ButtonCenter
Build_BasicBlock1x2_attach
PIO_Miranda_Intro_Video_start_01
STRC_Bullet_Wizzby_Underwater
STRC_Emp_Start
Explosion_poisonCloud
Structure_UnOccupied
STRUC_Flip_Start
UI_Deathmatch_Endscreen_Point
STRC_Bullet_Impact_Stone
Explosion_small
STRUC_TransformRepair_Ready
UI_Deathmatch_Countdown_Beep
StructureEdgeDie_few
Global_Transformation_Start
STRUC_Repair
Global_Transformation_End
UI_Deathmatch_Participant_KillStreakShown
StructureEdgeDie_one
Explosion_Flak
Structure_Damage_Hitmarker_PlayerHit_BlockDamaged
StructureDamage_many
StructureEdgeDie_many
UI_Deathmatch_Endscreen_Close
STRUC_TransformRepair_Activate
StructureDamage_one
STRUC_Flip_Stop
Explosion_Underwater
StructureDamage_few
STRC_Bullet_Impact_Wood
STRC_Bullet_Impact_Mud
OnStructureSpawn
STRC_Emp_End
OnStructureEnterPlay
Structure_Damage_Hitmarker_PlayerHit_BlockKilled
OnStructureEnterBuild
STRC_Bullet_Wizzby_Generic
UI_Deathmatch_ChickenKilled
UI_Deathmatch_LoadingNextRound_Start
STRC_Bullet_Wizzby_RocketLauncher
STRC_Bullet_Impact_Ice
Explosion_EMP
UI_Deathmatch_Endscreen_Show
Structure_Occupied
Transformation_Scrap
STRUC_RepairToken_Pickup_Play
Structure_Damage_Explosion
Explosion_large
STRC_Bullet_Impact_Block
Collision_Bullet
Explosion_generic
OnStructureDespawn
UI_Deathmatch_Countdown_BeepFinal
STRC_Bullet_Impact_Snow
Explosion_CannonBullet
STRC_Bullet_Wizzby_Blaster
STRC_Bullet_Impact_EnergyShield
Structure_Damage_Hitmarker_EnemyHit_BlockKilled
Explosion_WaterSurface_Small
UI_Deathmatch_Participant_Eliminated
STRC_Emp_Stop
Explosion_WaterSurface
STRC_Bullet_Wizzby_Cannon
STRC_Bullet_Impact_Dirt
STRC_Bullet_Impact_Grass
Explosion_medium
STRC_Bullet_Impact_Water
COLLISION_event
Structure_Damage_Hitmarker_EnemyHit_BlockDamaged
Spaceship_Engine_Stop
Spaceship_Hum_Play
DeliveryStation_Loop_Play
Spaceship_Engine_Play
Spaceship_Hum_Stop
DeliveryStation_Loop_Stop
UI_KingOfTheHill_ReignExpiring_progressEnd
UI_KingOfTheHill_NewMatchRequest
UI_KingOfTheHill_round_lost
UI_KingOfTheHill_round_won
UI_KingOfTheHill_NewRoundRequest
UI_KingOfTheHill_CrownStealFromOther
UI_KingOfTheHill_CrownStolenByOther
UI_KingOfTheHill_match_won
UI_KingOfTheHill_CrownAttached_localPlayer
UI_KingOfTheHill_match_lost
UI_KingOfTheHill_CrownExpiring_progressBegin
UI_KingOfTheHill_CrownAttached_otherPlayer
UI_KingOfTheHill_CrownExpiring_progressEnd
UI_KingOfTheHill_CrownPickup_progressBegin
UI_KingOfTheHill_ReignExpiring_progressBegin
UI_KingOfTheHill_CrownPickup_progressEnd
OutOfCombatEvent
Ghostbusterline_Block_pickup_dissolve
CharFootstepsLand
CameraAboveWater
Ghostbusterline_subline_start
CharSwimAnimation_treadingWater
PLYR_Char_Footstep_Left
PLYR_Char_Footstep_Right
PLYR_Space_WorldWrap
PLYR_Char_Softsurface_Loop_Start
PLYR_Duck_Softsurface
CharHelmetClose
Ghostbusterline_subline_stop
CameraUnderWater
CharFootstepsJump
Ghostbusterline_mainline_stop
Ghostbusterline_mainline_start
InCombatEvent
PLYR_Char_Softsurface_Loop_Stop
CharHelmetOpen
CharSwimAnimation_crawl
CustomizationMenu_HelmetVisorOpenClose_02
MUS_CustumizationMenu_stopMusic
MUS_Tutorial_EpicJump_startMusic
PIO_Tutorial_False
MUS_TutorialNextStep
MUS_TutorialComplete
Global_UI_customizationMenu_enter
MUS_Tutorial_EpicJump_done
MUS_VistaToTutorial_Trigger
MUS_Tutorial_EpicJump_camSequence
Global_UI_customizationMenu_exit
STARTALLMUSIC
PIO_MUS_Tutorial_h
PIO_MUS_Tutorial_a
PIO_MUS_Tutorial_c
PIO_MUS_Tutorial_b
PIO_MUS_Tutorial_e
PIO_MUS_Tutorial_d
PIO_MUS_Tutorial_f
Global_UI_MainMenu_exit
PIO_MUS_BotnakCamp_IsActive_True
PIO_Tutorial_True
Global_UI_inGamePauseMenu_exit
PIO_MUS_WitheredHeightsRuins_Enter
MUS_Tutorial_EpicJump_preroll
PIO_Music_Boss_Start
ExplorationCheckpoint_music_stop
Global_UI_inGamePauseMenu_enter
Global_UI_MainMenu_enter
PIO_Music_Boss_Stop
PIO_MUS_BotnakCamp_IsActive_False
MUS_stopAllMusic
ExplorationCheckpoint_music_start
PIO_MUS_WitheredHeightsRuins_Exit
MUS_Tutorial_begin
AVI_Music_MissionOff_Internal
MUS_CustumizationMenu_startMusic
Mus_Sundcaster_SetAviation
Area_Pioneers_Settlement_Entered
Int_Pioneers_ResourceNode_Damage
UI_Intercom_Misc_InfoBox_Special_Play
LvlObj_Fire_Medium
UI_Mission_Deliver_BTN_Click
UI_Pioneers_Settlements_XP_Gained_Stop
NPC_Enemy_BotNak_HoverTank_Shoot_Stop
NPC_Enemy_BotNak_ArtilleryFlak_Shoot_Start
NPC_Enemy_BotNak_ArtilleryFlak_Whizby
NPC_Enemy_BotNak_HoverTank_WPN_Explosion_Water
UI_Mission_Task_Delete_BTN_Click
Int_ResourcePickup_Pickup
UI_PIO_MIR_Mission_Race_Complete_Play
PIO_LvlObj_MissionObjective_NonTrack_Progressed
NPC_Enemy_BotNak_ArtilleryCannon_PluseCharge_Stop
NPC_Intercom_Message_Show_TaskBuddy_Broken
UI_Pioneers_Settlement_Discovered_Play
UI_PIO_MIR_Mission_Race_Fail_Play
NPC_Enemy_BotNak_MiningDrone_Death
UI_INV_Res_Pickup
UI_Mission_ShareWithTeam_BTN_Click
NPC_Enemy_BotNak_ArtilleryCannon_Shoot_Start
Area_Pioneers_Settlement_Exited
UI_INV_Close
UI_Global_FuelZone_Exited
LvlObj_MissionObjective_Complete_Start
UI_Global_FuelZone_Entered
NPC_Enemy_BotNak_MiningDrone_State_Stop
UI_New_Mission_Pop_Up
LvlObj_BotnakCampRadar_Stop
UI_INV_Res_Place
NPC_Enemy_BotNak_HoverTank_State_Stop
NPC_Enemy_BotNak_ArtilleryCannon_State_Start
UI_Pioneers_TrailmakersLevelUp_LevelGained
LvlObj_BotnakCampRadar_Start
NPC_Enemy_BotNak_HoverTank_Shoot_Start
UI_Mission_Complete_BTN_Click
UI_Settlement_PowerCore_GainedSound
Int_Miranda_PowerCore_Loop_Stop
NPC_Enemy_BotNak_ArtilleryCannon_BalisticProjection
NPC_Enemy_BotNak_ArtilleryFlak_WPN_Explosion
LvlObj_Fire_Big
UI_Global_LowPowerMode_Start
NPC_Intercom_Message_Show_TaskBuddy
NPC_Enemy_BotNak_HoverTank_Death
UI_Intercom_TMCommand_Show
LvlObj_Settlement_Fire
UI_Global_LowPowerMode_LowWarning
NPC_Enemy_BotNak_ArtilleryCannon_Death
LvlObj_ShieldGenerator
NPC_Enemy_BotNak_ArtilleryCannon_State_Stop
NPC_Enemy_BotNak_MiningDrone_Shoot_Start
Int_Miranda_PowerCore_Loop_Start
NPC_Enemy_BotNak_ArtilleryCannon_WPN_Whizby
Int_ResourcePickup_Pickup_Move_Stop
NPC_Enemy_BotNak_HoverTank_State_Start
UI_Mission_Card_Appear
Int_Pioneers_ResourceNoce_Special_BotnakCrate_Break
NPC_Enemy_BotNak_MiningDrone_State_Start
UI_PIO_MIR_Mission_Race_Start_Play
NPC_Enemy_BotNak_ArtilleryFlak_Shoot_Stop
Int_ResourcePickup_Spawn
NPC_Enemy_BotNak_ArtilleryCannon_PluseCharge_Start
NPC_ENM_BTNK_Kill_ArtilleryFlak
NPC_Enemy_BotNak_HoverTank_WPN_Explosion
UI_Mission_Track
UI_Mission_Card_Disappear
Area_Pioneers_BotNakArea_Exited
UI_Mission_Accept_BTN_Click
UI_Global_LowPowerMode_Stop
Int_Pioneers_ResourceNode_Break
NPC_Enemy_BotNak_ArtilleryCannon_WPN_Explosion
UI_INV_Open
NPC_Enemy_BotNak_MiningDrone_Shoot_Stop
Int_ResourcePickup_Pickup_Move
Area_Pioneers_BotNakArea_Entered
UI_Pioneers_Settlements_XP_Gained_Start
LvlObj_SettlementShield
NPC_Enemy_BotNak_ArtilleryCannon_Shoot_Stop
UI_Intercom_Misc_InfoBox_Play
LvlObj_Dec_TaskBuddy_Sound
Int_Pioneers_ResourceNode_Special_IgnitionBerry
NPC_Enemy_BotNak_Overlord_Laser_Loop_Start
LvlObj_Miranda_OverlordTower_RED_Stop
NPC_Enemy_BotNak_Sentry_Charge_Stop
NPC_InGame_Penguin_Passenger_WalkToSeat
LvlObj_Miranda_PowerNote_Start
NPC_Waddle_Base_Intercom_Play
LvlObj_Miranda_HorseshoeCrab_Start
LvlObj_Miranda_OverlordTower_BLUE_Beam_Stop
NPC_Overlord_Stage3_Start
NPC_Overlord_BossBattle_Stop
NPC_Enemy_BotNak_Sentry_Basic_Shoot_Start
NPC_Overlord_Intercom_Show
NPC_Overlord_Stage2_Start
NPC_Enemy_BotNak_Overlord_CallAllies
NPC_Enemy_BotNak_Overlord_Barrage
NPC_Enemy_BotNak_Sentry_Charge_Start
Amb_PIO_Miranda_Base
NPC_Enemy_BotNak_AmbientEmitter_Stop
NPC_Waddle_NukTuk_Intercom_Play
Amb_PIO_Miranda_EuropeanPlover
NPC_Enemy_BotNak_Sentry_Idle
NPC_Overlord_Stage1_Start
NPC_Enemy_BotNak_Overlord_Laser_End_Loop_Start
NPC_Enemy_BotNak_Overlord_Laser_Charge_Stop
LvlObj_Miranda_PowerNote_Stop
LvlObj_Miranda_OverlordTower_BLUE_Beam_Start
LvlObj_Miranda_BotnakCage_EnergyShield_Start
Amb_PIO_Thit_Meadows_BotNakArea_MetalHowl2
Amb_PIO_Thit_Meadows_BotNakArea_MetalHowl3
Amb_PIO_Thit_Meadows_BotNakArea_MetalHowl1
NPC_Enemy_BotNak_Sentry_Aggro
NPC_Enemy_BotNak_BotFish_Idle_Stop
NPC_InGame_Penguin_Passenger_WalkToDest
NPC_Intercom_WindVoice_Play
NPC_InGame_Penguin_Passenger_Seated
NPC_Enemy_BotNak_Overlord_Laser_Charge_Start
NPC_Waddle_Pliv_Intercom_Play
Amb_PIO_Miranda_Overlord_Lightning
NPC_Miniboss_Battle_Stop
LvlObj_Geyser_Fire
NPC_Enemy_BotNak_BotFish_Idle
LvlObj_Miranda_BotNakCargo_Deliver
NPC_Enemy_BotNak_Sentry_Elite_Shoot_Start
Amb_PIO_Miranda_Glacier_B_Play
NPC_Enemy_BotNak_Overlord_Laser_End_Loop_Stop
NPC_Enemy_BotNak_Sentry_Elite_Shoot_Stop
NPC_Overlord_BossBattle_Start
Amb_PIO_Miranda_Shrub
NPC_Enemy_BotNak_Sentry_Death
NPC_Enemy_BotNak_Overlord_Braam
NPC_Intercom_Typing_Froggit
NPC_Intercom_WindVoice_Typing
NPC_Waddle_KingFisher_Intercom_Play
NPC_Enemy_BotNak_Overlord_Laser_Loop_Stop
NPC_Overlord_Intercom_Typing
Amb_PIO_Thit_Meadows_BotNakArea_MetalCreaks
Amb_PIO_Miranda_Cave_Ice
LvlObj_Miranda_BotnakCage_EnergyShield_Stop
LvlObj_Miranda_OverlordTower_BLUE_Rotate_Start
Amb_PIO_Miranda_Glacier_A_Play
NPC_Overlord_Stage4_Start
NPC_Miniboss_Battle_Start
LvlObj_Miranda_OverlordTower_RED_Start
NPC_Enemy_BotNak_AmbientEmitter_Start
LvlObj_Miranda_BotNakCargo_Deliver_HatchClose
NPC_Overlord_Killed_Start
NPC_Enemy_BotNak_Sentry_Basic_Shoot_Stop
LvlObj_Miranda_BotNakCargo_Deliiver_HatchOpen
NPC_Enemy_BotNak_Overlord_Damaged
Amb_PIO_Miranda_Birds_Oneshot_Flyaway
LvlObj_Miranda_OverlordTower_BLUE_Rotate_Stop
NPC_Intercom_WindVoice_NoGust_Play
LvlObj_Geyser_Bubbling
Amb_PIO_Miranda_Ravine
NPC_Enemy_BotNak_BotFish_Aggro
Amb_PIO_Thit_Meadows_Birds_Crow_Play
Amb_PIO_Spot_BotNakHusk_Play
LvlObj_MSN_RubberBandits_Spell_Stop
Amb_PIO_Thit_Mudflats_Birds_Kookaburra_Play
NPC_Intercom_Message_Show_Froggit_MegaDrill_Poser
Amb_PIO_Thit_Mudflats_Insects_Cricketbird
Amb_PIO_Thit_Mudflats_Frogs_Quad_Start
NPC_Enemy_BotNak_MegaDrill_MoveJaw_Close_Play
Amb_PIO_Thit_Meadows_Birds_Thrill_CallResponse_Play
Amb_PIO_Thit_Mudflats_Frog_Low
Amb_Pio_Thit_Meadows_InsectCollections_Coastal_Play
Amb_PIO_Thit_Meadows_Birds_Dawn_Dusk_FigWarbler
Amb_Pio_Thit_Meadows_BirdCollections_CoastalBeach
Amb_Wind_Shared_Tree_Shrub
LvlObj_MissionObjective_Stunt_Complete_Start
Amb_PIO_Thit_Meadows_Birds_Day_Cambaxirra
Amb_PIO_Thit_Meadows_Bee_A
Amb_PIO_Thit_Meadows_Bee_B
Amb_PIO_Thit_Mudflats_Insects_Cicada_Day_B
Amb_PIO_Thit_Mudflats_Insects_Cicada_Day_A
Amb_Wind_Shared_Tree_SmallLeaves
NPC_Enemy_BotNak_MegaDrill_Stop
LvlObj_BotnakCampFurnace_Stop
Amb_PIO_Thit_Mudflats_Birds_Loon_Play
Amb_Water_PIO_Thit_WitheredHigh_LakeSide_Start
NPC_Intercom_Message_Show_Froggit_Base_Radio
Amb_PIO_Thit_Meadows_Birds_Pine_Chirp_A_Play
Amb_PIO_Thit_Meadows_Birds_Coastal_Chirp_A_Play
Amb_PIO_Tutorial_CaveCollapse_Ending_Play
Amb_PIO_Thit_Mudflats_Frog_Toy
Amb_PIO_Thit_Meadows_Birds_Pigeon_Play
Amb_PIO_Thit_Mudflats_Birds_ParrotGrey_Play
Amb_PIO_Thit_Meadows_Birds_Thrill4_Break10_Play
Amb_Pio_Thit_Meadows_BirdCollections_PineBig
NPC_Enemy_BotNak_MegaDrill_BossBattle_Stop
Amb_PIO_Thit_Meadows_Birds_TawnyOwl_Play
Amb_Pio_Mudflats_FrogCollection_ReedsA
Amb_PIO_Thit_Meadows_Birds_Day_Canary
Amb_PIO_Thit_Meadows_Birds_Fields_Chirp_A_Play
Amb_PIO_Thit_Mudflats_Frogs_Quad_Stop
Amb_PIO_Thit_Meadows_Birds_Currasow_Play
NPC_Intercom_Message_Show_Froggit_Master_Radio
Amb_PIO_Thit_Meadows_Birds_Wetlands_B_Play
Amb_PIO_Thit_Meadows_Birds_Scourlis_Play
Amb_PIO_Thit_Meadows_Birds_Day_RedBengali
Amb_PIO_Thit_Meadows_BotNakArea_Rocks
NPC_Enemy_BotNak_MegaDrill_Start
NPC_Enemy_BotNak_MegaDrill_Damaged
Amb_PIO_Thit_Mudflats_Birds_Song_A_Play
NPC_Enemy_BotNak_MegaDrill_Vulnerable_Stop
Amb_PIO_Thit_Meadows_Birds_Bascural3_Play
Amb_PIO_Thit_Meadows_Birds_Woodpecker_Play
Amb_Pio_Thit_Skylands_SkytreeSide
Amb_PIO_Thit_Meadows_Birds_Nightgale
Amb_Pio_Mudflats_BirdCollections_MysteriousA
Amb_PIO_Thit_Meadows_Birds_GreatHornedOwl_Play
Amb_PIO_Thit_Meadows_Birds_Day_Cuiro
LvlObj_BotnakCampFurnace_Start
Amb_PIO_Thit_Meadows_Birds_Rasp
Amb_PIO_Thit_Mudflats_Frog_Water
Amb_PIO_Thit_Mudflats_Frogbird
Amb_PIO_Thit_Wasteland_InsectCollections_1
Amb_PIO_Thit_Meadows_Bee_All
Amb_PIO_Thit_Mudflats_Insects_Cicadafrog
Amb_PIO_Thit_Meadows_Birds_Pine_Song_D_Play
Amb_PIO_Thit_Mudflats_Birds_Song_D_Play
Amb_PIO_Thit_Meadows_Birds_Fields_Song_A_Play
Amb_PIO_Thit_Meadows_Birds_Fields_Song_B_Play
Amb_PIO_Tutorial_CaveCollapse_Starting_Play
Amb_PIO_Thit_Meadows_Grashopper_A
Amb_PIO_Thit_Meadows_Grashopper_C
Amb_PIO_Thit_Meadows_Birds_Wetlands_A_Play
Amb_Pio_Thit_GuidingWind
Amb_PIO_Thit_Meadows_Birds_Coastal_Chirp_C_Play
Amb_PIO_Thit_Meadows_Birds_Day_HouseMartin
Amb_PIO_Thit_Treetops_Birds_Collection_Trees2
Amb_PIO_Thit_Treetops_Birds_Collection_Trees1
Amb_PIO_Thit_Meadows_Birds_Fields_Chirp_D_Play
LvlObj_ObsidianStone_Objective_Complete_Start
Amb_Pio_Thit_Meadows_InsectCollections_Fields_Grass1_Play
NPC_Enemy_BotNak_MegaDrill_Weakspot_Stop
Amb_PIO_Thit_Meadows_Birds_BushOwl_Play
NPC_Intercom_Message_Show_Froggit_MudflatsBase
NPC_Intercom_Message_Show_MegaDrill
Amb_Water_PIO_Thit_Meadows_LakeSide_Stop
LvlObj_ObsidianPedistal
Amb_PIO_Thit_Mudflats_Birds_Song_B_Play
Amb_PIO_Thit_Meadows_Birds_Fields_Song_C_Play
Amb_Pio_Thit_Meadows_BirdCollections_WetlandsLakes
Amb_PIO_Thit_Meadows_WoodInsect
Amb_Pio_Thit_Meadows_BirdCollections_FieldsSparse
NPC_Enemy_BotNak_MegaDrill_Vulnerable
Amb_Water_PIO_Thit_WitheredHigh_LakeSide_Stop
Amb_PIO_Thit_Meadows_Birds_Day_CliffSwallow
LvlObj_Whirlpool
Amb_PIO_Thit_Mudflats_Birds_Nose_Play
NPC_InGame_Froggit_Passenger_WalkToSeat
Amb_Pio_Thit_BaseAmbience
Amb_PIO_Thit_Meadows_Birds_EurasianEagleOwl_Play
Amb_Pio_Mudflats_Settlement_Radio_Start
NPC_Enemy_BotNak_MegaDrill_Vulnerable_Start
NPC_Enemy_BotNak_MegaDrill_BossBattle_Start
Amb_PIO_Thit_Meadows_Birds_Pine_Song_B_Play
Amb_PIO_Thit_Meadows_Birds_Pine_Song_A_Play
Amb_Pio_Thit_Meadows_InsectCollections_Forest_Play
NPC_Enemy_BotNak_MegaDrill_Weakspot_Start
Amb_PIO_Thit_Meadows_Grashopper_Night_B
Amb_PIO_Thit_Meadows_Grashopper_Night_A
Amb_PIO_Thit_Mudflats_Birds_Song_C_Play
NPC_InGame_Froggit_Passenger_WalkToDest
Amb_PIO_Tutorial_CaveCollapse_End
NPC_Enemy_BotNak_MegaDrill_CloseJaw
Amb_Wind_Shared_Tree_MediumLeaves
Amb_PIO_Thit_Meadows_Birds_SnowyOwl_Play
LvlObj_MegaDrill_CentralFire
Amb_Pio_Thit_Meadows_InsectCollections_Wetlands_Play
Amb_PIO_Thit_Meadows_Birds_Buzzard_Play
NPC_Enemy_BotNak_MegaDrill_CallAllies
LvlObj_ObsidianStone_Stop
Amb_PIO_Thit_Meadows_Birds_Wetlands_D_Play
Amb_Pio_Thit_Skylands_Vinebridge
NPC_Intercom_Message_Show_Froggit_AdmiralLeadhead
NPC_Froggit_Master_Jetpack_Stop
Amb_Pio_Thit_Meadows_BirdCollections_PineSmall
Amb_PIO_Thit_Mudflats_Insects_Cricket_Low
Amb_PIO_Thit_Meadows_Birds_Pine_Song_C_Play
Amb_PIO_Thit_Treetops_Birds_Collection_Bushes
NPC_Intercom_Message_Show_Froggit_Professor
NPC_Enemy_BotNak_MegaDrill_MoveJaw_Open_Play
Amb_PIO_Thit_Meadows_Birds_Coastal_Song_Play
Amb_PIO_Thit_Meadows_Birds_Clay_Play
NPC_Froggit_Master_Jetpack_Start
Amb_PIO_Thit_Mudflats_Frog_Mystic
Amb_PIO_Thit_Meadows_Birds_Lark_Play
Amb_PIO_Thit_Treetops_Birds_Collection_Settlement
Amb_Pio_Mudflats_BirdCollections_ReedsA
Amb_Pio_Mudflats_BirdCollections_ReedsB
Amb_Pio_Mudflats_BirdCollections_ReedsC
Amb_Pio_Mudflats_InsectCollection_LandB
Amb_Pio_Mudflats_InsectCollection_LandA
Amb_PIO_Thit_Meadows_Birds_Raven_Play
NPC_Intercom_Message_Show_Froggit_Master
Amb_Pio_Thit_Meadows_InsectCollections_Bees
Amb_PIO_Thit_Meadows_Birds_Dawn_Dusk_Garrinchao
Amb_PIO_Thit_Meadows_Birds_Fields_Chirp_C_Play
LvlObj_ObsidianStone_Start
Amb_Pio_Thit_Meadows_BirdCollections_WetlandsCoastB
Amb_Pio_Thit_Meadows_BirdCollections_WetlandsCoastA
Amb_Pio_Thit_Meadows_BirdCollections_FieldsActiveB
Amb_Pio_Thit_Meadows_BirdCollections_FieldsActiveA
NPC_Intercom_Message_Show_Froggit_Base
Amb_PIO_Tutorial_CaveCollapse_Play
Amb_PIO_Thit_Meadows_Birds_Wetlands_Crane_Play
Amb_PIO_Thit_Shared_JohannesBird_Play
Amb_Water_PIO_Thit_Meadows_LakeSide_Start
Amb_Pio_Thit_Meadows_BirdCollections_CoastalGrassland
Amb_Pio_Mudflats_InsectFrogCollection_ReedsB
Amb_Pio_Mudflats_InsectFrogCollection_ReedsC
Amb_PIO_Thit_Meadows_Birds_India_Play
NPC_Intercom_Message_Show_Froggit_DrKramz
Amb_PIO_Thit_Mudflats_Insects_Cicada_A
Amb_PIO_Thit_Meadows_Birds_Bascural2_Play
Amb_PIO_Thit_Meadows_Cicada_Synthetic
Amb_PIO_Thit_Meadows_Birds_EurasianOwl_Play
Amb_PIO_Thit_Meadows_Birds_Magpie_Play
Amb_PIO_Thit_Mudflats_Birds_DoublePeacock_Play
NPC_Enemy_BotNak_MegaDrill_DropJaw
Amb_PIO_Thit_Meadows_Insects_CircVar1
Amb_PIO_Thit_Meadows_Insects_CircVar6
Amb_PIO_Thit_Meadows_Insects_CircVar7
Amb_PIO_Tutorial_CaveCollapse_Starting_Stop
Amb_PIO_Thit_Meadows_Birds_Fields_Blackbird
Amb_PIO_Thit_Meadows_Birds_Oneshot_Flyaway
LvlObj_MSN_RubberBandits_Spell_Start
Amb_PIO_Thit_Mudflats_Insects_Cricket_Night
Amb_PIO_Thit_Meadows_Birds_Pine_Chirp_B_Play
Amb_Pio_Thit_Meadows_InsectCollections_Fields_Grass2_Play
Amb_PIO_Thit_Meadows_Birds_Day_DragonBird
NPC_Enemy_BotNak_MegaDrill_Rocket_Shoot
NPC_InGame_Froggit_Passenger_Seated
Amb_Pio_Thit_Meadows_InsectCollections_Fields_Flowers_Play
Amb_PIO_Thit_Wasteland_Insects_Night_Cicada_A_Play
Amb_PIO_Thit_Wasteland_Insects_Day_Cricket_A_Play
Amb_PIO_Thit_Meadows_Birds_Bascural1_Play
Amb_PIO_Thit_Meadows_Birds_Fields_Chirp_B_Play
Amb_PIO_Thit_Meadows_BotNakArea_Wind2
Amb_PIO_Thit_Meadows_BotNakArea_Wind1
Amb_Tunnel_Start
LvlObj_FlagTwin_start
Amb_RaceIsland_stop
OCCLUSION_DEACTIVATE
UI_RaceExped_BoomAndCheer
InputSeat_DriveBy
Amb_Beach_Outdoor_start
Amb_Tunnel_Stop
OCCLUSION_ACTIVATE
Amb_Beach_Outdoor_stop
SFX_Ghost_Explode
Amb_RaceIsland_start
LvlObj_FlagTwin_stop
UI_RaceExped_Cheer
UI_RaceExped_Boom
Amb_Scrapyard_Base_Start
Global_FlashBulb_splash
Amb_Space_Stop
Amb_OuterSpace_ChirpoPod_Start
DX_Space_Tutorial_GyroStabilizer_02_Play
DX_Space_Tutorial_QuanumRudder_01_Play
Amb_Space_Crystal_Notes_07_start
DX_Space_Tutorial_QuanumRudder_02_Play
DX_Space_Tutorial_QuanumRudder_04_Play
Amb_Space_SpaceStation_Hangar_SpaceCraft_Start
Amb_Space_SpaceStation_Hangar_Announcer_Stop
Amb_Space_Metal_Ruins_Radial_start
Amb_Space_Crystal_Notes_04_start
Amb_Space_Worm_Radial_start
LvlObj_SquareCannon
Amb_Space_Spacesation_Command_Computer_04
Amb_Space_Spacesation_Command_Computer_05
Amb_Space_Spacesation_Command_Computer_01
Amb_Space_Spacesation_Command_Computer_02
Amb_Space_Spacesation_Command_Computer_03
DX_Space_Tutorial_Shield_01_Play
Amb_Space_Crystal_Emit_stop
Amb_Space_SpaceStation_Hangar_SpaceCraft_Stop
DX_Space_Tutorial_QuanumRudder_03_Play
DX_Space_Tutorial_Gyro_02
DX_Space_Tutorial_Gyro_03
DX_Space_Tutorial_Gyro_01
Amb_Space_Crystal_Emit_start
Amb_Space_Crystal_Notes_01_start
Amb_Space_SpaceStation_Hangar_Elevator_Door_Close
Amb_Space_Crystal_Notes_02_start
Amb_Space_SpaceStation_Hangar_Elevator_Door_Open
DX_Space_Tutorial_QuanumRudder_07_Play
Amb_Space_SpaceStation_Hangar_Elevator_Loop_Stop
DX_Space_Tutorial_Stop
DX_Space_Tutorial_QuanumRudder_05_Play
Amb_Space_SpaceStation_Hangar_Announcer_Start
Amb_OuterSpace_ChirpoPod_Stop
Amb_Space_Start
DX_Space_Tutorial_QuanumRudder_06_Play
DX_Space_Tutorial_Shield_03_Play
Amb_Space_SpaceStation_Hangar_Elevator_Loop_Start
DX_Space_Tutorial_GyroStabilizer_03_Play
DX_Space_Tutorial_Shield_02_Play
Amb_Space_Crystal_Notes_06_start
Amb_Space_Spacesation_Command_Drone_03
Amb_Space_Spacesation_Command_Drone_02
Amb_Space_Spacesation_Command_Drone_01
DX_Space_Tutorial_Start
Amb_Space_Crystal_Notes_05_start
Amb_Space_Crystal_Notes_03_start
DX_Space_Tutorial_Shield_04_Play
DX_Space_Tutorial_GyroStabilizer_01_Play
TI_BallPuzzle_MoveToTarget_activate
TI_BallPuzzle_MoveToTarget_deactivate
LvlObj_BlockHunt_Beacon_callingSound
TI_BallPuzzle_Beam_Loop_stop
LvlObj_BlockHunt_Beacon_Idle_Start
LvlObj_BlockHunt_Beacon_reached
LvlObj_BlockHunt_begin
Amb_TreasureIsland_stop
LvlObj_BlockHunt_Beacon_Idle_Stop
LvlObj_BlockHunt_complete
TI_BallPuzzle_MoveToTarget_complete
TI_BallPuzzle_Beam_Loop_start
Amb_TreasureIsland_start
LvlObj_BlockHunt_failed
UI_Reward_Gold_Coin_play
UI_General_Slider_OnValueChanged
UI_Builder_Colorpicker
Build_UndoBuildOperation_fail
UI_Zone_Reveal
UI_CookBook_stepComplete
UI_PlayMenu_startExpedition
UI_Reset_Unlock
UI_General_Toggle_Click
UI_Builder_Tab_Toggle
UI_Builder_Click
UI_Rally_BigMap_PointerExit
UI_Transfrom_Slot_Charge_Stop
CustomizationMenu_POD_closeSequence_stop
Build_Crafting_AcceptBtn
UI_General_Hover
CustomizationMenu_Bg_Enter
UI_Pickup_Substance
CustomizationMenu_HelmetVisorOpenClose
UI_Powercore_Unlock_Start
UI_Transform_Slot_Open
UI_CookBook_completed
UI_ChargedButton_Stop
UI_Rally_BigMap_Enter
SetUnlockingState_Block
UI_General_Dropdown_Click
UI_Block_Unlock_Start
UI_CustomizationMenu_ColorSelect
UI_Rally_BigMap_Exit
UI_Unlock_Cancelled
UI_RadialMenu_Open
CustomizationMenu_colorPicker_click
UI_General_Msg_Error
UI_builder_Cookbook_Auto_Begin
UI_Generic_swoosh
Builder_BlockNotAvalible
UI_RallyRestartButton_click
UI_Builder_Foldout_Click
UI_Blueprint_Unlock_Start
UI_Builder_Hover_Quick
UI_ConfirmQuitToMainMenu
UI_Builder_Subcategory_Click
CustomizationMenu_submit_click
UI_Builder_Cookbook_AutoStart
UI_General_BigMap_Exit
UI_Transfrom_Slot_Charge_Start
UI_builder_falseClick
UI_Null
UI_PlayMenuSwipe
UI_PlayMenuClick
Build_NudgeBlock
UI_CookBook_begin
UI_Builder_Spray
UI_CustomizationMenu_ClothSelect
UI_IntercomMsg_Typing
UI_IntercomMsg_Show
UI_Generic_ErrorPopup
CustomizationMenu_POD_openAnimation
UI_Blueprint_Unlock_Stop
CustomizationMenu_submit_click_Menu
CustomizationMenu_genderPicker_click
UI_OnCinematicMode_Enter
UI_Generic_positiveFeedback
UI_OnCinematicMode_TimeFreeze_Exit
CustomizationMenu_Bg_Exit
UI_RadialMenu_Hover
UI_ChargedButton_Play
UI_Events_Holiday_Halloween_Popup
UI_CounterStop
UI_Pickup_BuildPower
UI_OnCinematicMode_Exit
UI_Rally_BigMap_Unlock
UI_General_BigMap_Enter
UI_InGameMenu_QuitToMain_click
UI_Purchase_Block
UI_General_DialogMenu_Open
UI_CounterStart
UI_Builder_Spray_Clear
Build_UndoBuildOperation_succes
UI_CookBook_nextStep
UI_Generic_bum
UI_General_DialogMenu_Close
UI_Pickup_Block
UI_Pickup_Secret
UI_CookBook_celebrate
UI_Rally_BigMap_PointerEnter
UI_General_Slider_Click
UI_General_BTN_Click
UI_Transform_SlotChanged
UI_Generic_CloseDialog
UI_Block_Unlock_End
CustomizationMenu_POD_thrustersmoke
UI_Builder_Config_Toggle
UI_Powercore_Unlock_End
Build_UndoBuildOperation_start
SetUnlockingState_Powercore
UI_GifRecorderDone
CustomizationMenu_POD_closeSequence_start
UI_Builder_Hover
UI_GifRecorder
UI_OnCinematicMode_TimeFreeze_Enter
UI_RadialMenu_Close
UI_Builder_Category_Click
UI_Generic_OpenDialog
CharacterCustomisationGarage
UI_Transform_Slot_Duplicate_Success
UI_Events_Halloween_BTN_Click
PRP_Engine_Dragon_WW2_Single_Start
WPN_SmallCannon_WW2_Loop_Start
Engine_JetTiny_Stop
Vanity_GhettoBlaster6_unPause
PRP_Engine_Dragon_Default_multi_stop
BLCK_PRP_Propeller_single_stop
Engine_UnderWater_StructureStart
PRP_Gyro_Actuator_Stop
PRP_Jet_Raw_StructureStart
Block_SpinningBlock_start
Vanity_GhettoBlaster10_Stop
Wheel_Basic_puncture_dual
PRP_Engine_Amphibious_Start
WPN_EnergyBlade_Flame_SwingOneShot
PRP_Engine_Raw_single_start
WPN_DepthCharge_Dispensable_Triggered
Vanity_SeaShantyGramophone_Stop
BLCK_Mech_Servo_Back_Stop
PRP_Engine_BullDawg_v2_StructureStart
vanity_GhettoBlaster9_pause
Vanity_GhettoBlaster4_Stop
BLCK_Vanity_Flare_Shoot
PRP_Jet_Wormhole_StructureStart
WPN_SmallCannon_Loop_Start
Block_HeliRotator_destroy
Vanity_BubbleMachine_Stop
BLCK_Mech_Servo_Small_OnDirectionChange_Forward
WPN_EnergyBlade_Flame_Overlap_Stop
PRP_Jet_Mini_single_stop
PRP_Jet_Dragon_dual_start
Block_Cannon_bullet_instantiate
PRP_ME_BullDawg_Start
vanity_GhettoBlaster10_pause
vanity_GhettoBlaster3_pause
PRP_Engine_Dragon_Default_StructureStart
DispenableObject_OnDespawn_Puff
Block_BombRack_Reload
PRP_Jet_Dragon_Loop_stop
Block_ModularWing_activeStop
BLCK_PRP_BigPropeller_StructureStop
WPN_Flak_Big_Default_Fire
PRP_Jet_Raw_dual_stop
vanity_GhettoBlaster8_pause
WPN_Spaceblaster_Loop_Stop
Wheel_Gokart_surface_stop
BLCK_Mech_HingeJoint_Servo_Back_Start
BLCK_Mech_HingeJoint_Servo_Forward_Stop
Vanity_ToneBlock_Synth_Play
WPN_Flak_Small_WW2_Fire
WPN_Landmine_Dispensable_Armed
BLCK_Mech_Servo_Forward_Start
WPN_Torpedo_Shoot
PRP_Jet_Raw_destroy
BLCK_WPN_Shotgun_Shoot
BLCK_Dev_MiningLaser
Vanity_ParrotBlock_Play
Vanity_GhettoBlaster1_Start1
WPN_Torpedo_Stop
BLCK_Mech_HingeJoint_Servo_Forward_Start
WPN_Torpedo_Dispenser_Reload
PRP_Jet_Rocket_Structure_Start
WPN_EnergyBlade_Default_Overlap_Start
Wheel_Basic_brakeStop
WPN_SeaMine_Dispensable_Despawn
Vanity_Shipbell_Play
vanity_GhettoBlaster6_pause
BLCK_WPN_ShieldBattery_Deactivate
PRP_Engine_Dragon_Default_destroy
Wheel_Basic_puncture
Vanity_Horn1_stopV2
WPN_Landmine_Dispensable_Stop
Engine_UnderWater_multi_stop
PRP_Jet_Raw_dual_start
vanity_GhettoBlaster2_pause
PRP_Jet_Rocket_Throttle_Stop
WPN_Seamine_Dispensable_NotArmed
WPN_EnergyBlade_Flame_Overlap_Start
BLCK_WPN_ShieldBattery_Damage
vanity_GhettoBlaster7_pause
WPN_DepthCharge_Dispensable_Despawn
WPN_SmallCannon_WW2_Loop_Stop
BLCK_MECH_PowerConduit_Enable
Wheel_Basic_Stop
Block_PistonBlock_stop
BLCK_Mech_Servo_Small_Forward_Stop
Engine_UnderWater_StructureStop
PRP_Jet_Gimbal_multi_stop
Vanity_GhettoBlaster1_Stop1
PRP_Jet_Mini_destroy
Vanity_SeaShantyGramophone_Unpause
Wheel_Basic_surfaceChange
BLCK_PRP_Propeller_multi_start
BLCK_Mech_Servo_Small_OnDestroy
PRP_Jet_Gimbal_UnOccupied
PRP_Jet_Gimbal_single_start
BLCK_TankThread_Stop
PRP_Jet_Rocket_Structure_Stop
BLCK_MECH_PowerConduit_Disable
Vanity_GhettoBlaster7_Stop
PRP_ME_BullDawg_StructureStart
Block_Magnet_Hit
PRP_Jet_Large_Start
Block_Tank_Cannon_Fire_Multi
Wheel_Basic_Start
BLCK_PRP_Propeller_multi_stop
BLCK_WPN_LaserBlaster_Shoot
BLCK_Mech_Servo_Back_Start
Block_PistonBlock_start
WPN_EnergyBlade_Flame_Deactivate
Vanity_FiretruckSiren_Start
Block_HeliRotator_start
PRP_Jet_Gimbal_StructureStart
Block_Flamethrower_OutOfAmmo_Oneshot
Block_Sail_Start
WPN_GrenadeLauncher_Shoot
BLCK_Mech_Servo_OnDestroy
WPN_Landmine_Dispensable_NotArmed_Stop
WPN_Seamine_Dispensable_Triggered
PRP_Jet_Dragon_dual_stop
PRP_Wormhole_Loop_Stop
BLCK_MECH_PowerConduit_Loop_Stop
WPN_DepthCharge_Arm_Animation_Start
BLCK_Mech_Servo_Small_Back_Stop
Vanity_Horn1_startV2
Vanity_GhettoBlaster11_Stop
Vanity_ToneBlock_Synth_Stop
Wheel_Basic_OnGroundPressureChanged
Block_SmallHinge_stop
Hoverblock_Stop
WPN_Minigun_WW2_Start
PRP_Engine_BullDawg_WW2_Start
BLCK_MECH_PowerConduit_Loop_Start
Vanity_GhettoBlaster6_Stop
BLCK_WPN_Small_EMPCannon_Fire
Block_Suspension_SwitchGroupStop
Vanity_FireBlock_Stop
BLCK_PRP_BigPropeller_Stop
WPN_SeaMine_Dispense
BLCK_Vanity_Flare_Shot
PRP_Jet_Mini_multi_start
PRP_Engine_Raw_multi_stop
Vanity_GhettoBlaster10_Start
Vanity_MadScientist_Play
PRP_Jet_Gimbal_StructureStop
WPN_EnergyBlade_Tech_Swing_Loop_Start
PRP_Jet_Rocket_Throttle_Start
WPN_EnergyBlade_Default_Overlap_Stop
WPN_EnergyBlade_Tech_Deactivate
Engine_JetTiny_Activate
Vanity_GhettoBlaster4_Start
WPN_Landmine_Dispensable_NotArmed
BLCK_PRP_TailPropeller_Stop
Block_SpinningBlock_destroy
BLCK_WPN_Shotgun_OutOfAmmo
BLCK_PRP_TailPropeller_Start
Vanity_GhettoBlaster4_unPause
Engine_UnderWater_single_stop
WPN_Seamine_Dispensable_NotArmed_Stop
Hoverblock_StructureStart
Block_SprayNPray_Start
PRP_Engine_Raw_StructureStart
Vanity_GhettoBlaster9_unPause
Block_PoweredModularWing_activeStart
PRP_Engine_Raw_WW2_single_stop
BLCK_PRP_Propeller_StructureStart
WPN_EnergyBlade_DealDamage
Block_SprayNPray_Stop
WPN_Landmine_Dispenser_Reload
Block_LargeHinge_steer
WPN_DepthCharge_Dispensable_Armed
BLCK_WPN_EMPCannon_Fire
Vanity_GhettoBlaster5_unPause
PRP_Jet_Mini_multi_stop
WPN_EnergyBlade_Default_Deactivate
PRP_Jet_Dragon_single_start
Block_WingFin_activeStop
PRP_Engine_BullDawg_WW2_Stop
PRP_Engine_Raw_StructureStop
PRP_Engine_BullDawg_v2_single_stop
BLCK_Mech_Servo_Small_Forward_Start
Wheel_Basic_LeaveGround
PRP_Jet_Dragon_StructureStop
PRP_Jet_Gimbal_Occupied
WPN_EnergyBlade_Default_SwingOneShot
Block_ModularWing_activeStart
PRP_Engine_Raw_single_stop
Block_Cannon_bullet_destroy
Vanity_FireBlock_Play
Vanity_GhettoBlaster6_Start
WPN_DepthCharge_Dispensable_NotArmed
vanity_GhettoBlaster11_pause
Vanity_FroggitBlaster_Unpause
Vanity_Horn_Yelper_Start
vanity_GhettoBlaster1_pause1
WPN_SeaMine_Dispensable_Stop
Vanity_SeaShantyGramophone_pause
PRP_Gyro_Stabilizer_Start
Vanity_BubbleMachine_Play
WPN_SeaMine_Dispensable_Armed
Vanity_GhettoBlaster11_unPause
PRP_Jet_Gimbal_single_stop
WPN_EnergyBlade_Default_Swing_Loop_Start
WPN_DepthCharge_Dispensable_Stop
BLCK_Ski_Stop
PRP_Jet_Raw_single_stop
InputSeat_SonicBoom_Client
BLCK_Dispenser_Default
PRP_Engine_Dragon_Default_StructureStop
Vanity_GhettoBlaster2_Start
BLCK_DEV_RemoteCameraBlock_Activate
WPN_EnergyBlade_Flame_Activate
vanity_GhettoBlaster5_pause
Vanity_GhettoBlaster10_unPause
PRP_Engine_BullDawg_v2_StructureStop
PRP_Engine_Dragon_WW2_Single_Stop
PRP_Jet_Mini_StructureStart
BLCK_Vanity_Firework_Explode
PRP_Wormhole_Throttle_Stop
Vanity_GhettoBlaster9_Stop
WPN_EnergyBlade_Flame_Swing_Loop_Stop
PRP_Engine_BullDawg_v2_single_start
TankCannonSmall_Shoot
PRP_Jet_Mini_multi_Loop_start
BLCK_WPN_ShieldBattery_Break
BLCK_Vanity_Firework_Shoot
PRP_Engine_Dragon_Default_dual_start
PRP_Jet_Raw_Overheating_dual
WPN_Minigun_WW2_Stop
Block_WingFin_destroy
PRP_HugePropellerEngine_Start
Block_WingFin_activeStart
PRP_Jet_Dragon_Loop_start
Engine_Screw_UnderWater_single_start
PRP_Misc_Balloon_Stop
PRP_Engine_Dragon_Default_dual_stop
Block_BombRack_Fire
BLCK_PRP_BigPropeller_Start
WPN_Landmine_Dispense
PRP_Jet_Raw_Single_Loop_Start
Vanity_Horn1_stop
BLCK_PRP_TailPropeller_StructureStart
WPN_Landmine_Dispensable_Despawn
BLCK_PRP_BigPropeller_StructureStart
Block_Flamethrower_Stop
PRP_Jet_Dragon_destroy
Block_RotatingHingeJoint_Servo_destroy
Vanity_GhettoBlaster7_unPause
Vanity_GhettoBlaster9_Start
InputSeat_SonicBoom_Server
Block_Magnet_Start
Vanity_GhettoBlaster8_Start
Vanity_GhettoBlaster7_Start
Block_ModularWing_destroy
PRP_Jet_Large_Stop
Block_Suspension_SwitchGroupStart
BLCK_TankThread_Start
WPN_DepthCharge_Dispenser_Reload
BLCK_PRP_TailPropeller_StructureStop
Block_RocketLauncher_Shoot
WPN_Landmine_Dispensable_Triggered
BLCK_Mech_HingeJoint_Servo_Back_Stop
PRP_Jet_Dragon_StructureStart
Block_LargeHinge_stop
Vanity_SmokeMachine_Play
BLCK_Vanity_Flare_Explode
WPN_DepthCharge_Arm_Animation_Stop
BLCK_Ski_Start
Vanity_Horn1_start
WPN_EnergyBlade_Tech_Swing_Loop_Stop
WPN_Spaceblaster_Loop_Start
PRP_Jet_Gimbal_multi_start
Block_WPN_Shared_Jammed
Vanity_GhettoBlaster8_Stop
WPN_GrenadeLauncher_Explosion
Engine_JetTiny_Start
PRP_Jet_Gimbal_destroy
Block_PoweredModularWing_activeStop
Block_Flamethrower_Start
Vanity_FroggitBlaster_Stop
BLCK_WPN_ShieldBattery_Activate
PRP_Engine_Dragon_Default_single_stop
PRP_QuantumRudder_Start
PRP_Jet_Mini_single_Loop_stop
Vanity_GhettoBlaster5_Stop
Hoverblock_Start
Block_SmallHinge_steer
WPN_Torpedo_Start
BLCK_Dispenser_Snowball
WPN_DepthCharge_Dispense
WPN_EnergyBlade_Flame_Swing_Loop_Start
Wheel_Gokart_surfaceChange
BLCK_Mech_Servo_OnDirectionChange_Back
PRP_Engine_Raw_dual_start
PRP_HugePropellerEngine_Stop
Vanity_Horn2_start
Vanity_GhettoBlaster8_unPause
WPN_Flak_Big_WW2_Fire
Wheel_Basic_brakeStart
WPN_SmallCannon_Loop_Stop
Block_SpinningBlock_stop
Hoverblock_StructureStop
PRP_Jet_Dragon_multi_stop
PRP_Engine_Raw_WW2_single_start
PRP_Gyro_Actuator_Start
Block_OldschoolCannon_Fire
WPN_UnderwaterProjectile_Shoot
Vanity_GhettoBlaster3_Stop
Block_HeliRotator_stop
BLCK_Mech_Servo_OnDirectionChange_Forward
BLCK_Dispenser_BeachBall
PRP_Jet_Wormhole_StructureStop
Block_OldSchoolCannon_MultiFire
Engine_UnderWater_single_start
PRP_QuantumRudder_Stop
BLCK_PRP_Propeller_StructureStop
BLCK_PRP_Propeller_single_start
PRP_Jet_Raw_Single_Loop_Stop
PRP_Jet_Raw_Overheating_one
Vanity_GhettoBlaster3_Start
PRP_ME_BullDawg_StructureStop
WPN_DepthCharge_Dispensable_NotArmed_Stop
BLCK_Mech_Servo_Small_Back_Start
PRP_Jet_Dragon_single_stop
WPN_UnderwaterExplosive_Shoot
PRP_ME_BullDawg_Stop
Vanity_GhettoBlaster1_unPause1
Vanity_FroggitBlaster_Start
BLCK_PRP_Propeller_destroy
BLCK_DEV_RemoteCameraBlock_Deactivate
PRP_Jet_Raw_single_start
Vanity_GhettoBlaster5_Start
WPN_SeaMine_Dispenser_Reload
Vanity_Horn_Yelper_Stop
Vanity_GhettoBlaster3_unPause
PRP_Wormhole_Throttle_Start
Vanity_FroggitBlaster_Pause
PRP_Jet_Mini_single_Loop_start
Engine_UnderWater_multi_start
Vanity_FiretruckSiren_Stop
Block_Detach_Play
Vanity_Shipbell_Stop
PRP_Engine_Dragon_Default_multi_start
Vanity_GhettoBlaster2_unPuase
BLCK_Mech_Servo_Forward_Stop
Block_TankCannon_Fire
Block_Magnet_Stop
Wheel_Basic_destroy
PRP_Jet_Raw_StructureStop
WPN_EnergyBlade_Tech_Activate
PRP_Misc_Balloon_Start
Vanity_GhettoBlaster2_Stop
Engine_Screw_UnderWater_single_stop
PRP_Jet_Mini_multi_Loop_Stop
Block_PoweredModularWing_destroy
PRP_Wormhole_Loop_Start
Vanity_SeaShantyGramophone_Start
Block_MiniGun_Start
Vanity_GhettoBlaster11_Start
Vanity_MadScientist_Stop
Vanity_ParrotBlock_Stop
Vanity_Horn2_stop
BLCK_Mech_Servo_Small_OnDirectionChange_Back
WPN_EnergyBlade_Tech_SwingOneShot
PRP_Jet_Mini_single_start
WPN_EnergyBlade_Default_Swing_Loop_Stop
PRP_Gyro_Stabilizer_Stop
vanity_GhettoBlaster4_pause
WPN_Flak_Small_Default_Fire
PRP_Engine_Raw_destroy
WPN_EnergyBlade_Default_Activate
Block_CannonSmall_fire_multi
PRP_Engine_Raw_multi_start
PRP_Jet_Dragon_multi_start
Block_Sail_Stop
Block_MiniGun_Stop
Block_CannonSmall_fire
Engine_UnderWater_destroy
Vanity_SmokeMachine_Stop
PRP_Engine_Amphibious_Stop
PRP_Engine_Dragon_Default_single_start
PRP_Engine_Raw_dual_stop
PRP_Jet_Mini_StructureStop
NPC_Animal_Chaser_attackWarning
NPC_Animal_Seagull_Screech
Amb_Basicwind_stop
Amb_Forrest_Coockoo_Play
Amb_Forrest_Stop
Amb_BirdsBasic_2D_Stop
Amb_Desert_Drone1_Stop
Amb_River_Start
Amb_BasicWind_RaceIsland_start
LvlObj_RingOfFire_start
NPC_Animal_Monkey_FS_Walk
Amb_Marsh_GrassHopper_Start
LvlObj_SoftPenalty_Bush_collision
AMb_Marsh_Moorhen_Start
NPC_Animal_Monkey_FS_Run
Amb_Marsh_Crickets_Start
Birds_HarrisHawk_3D_Stop
Shared_Ball_Game_ActivateDeactivate
LvlObj_Landmine_exploded
Amb_Animals_Marsh_Start
LvlObj_SoftPenalty_bigtree_collision
LvlObj_WaterInteraction_Start
Amb_Volcano_Inside_Start
Amb_BasicWind_KingOfTheHill_start
Shared_BallAndGoal_GoalScored
NPC_Animal_HighSeas_Whale_Stop
NPC_Animal_Whale_Big_Start
Amb_BasicWind_TestZone_stop
Amb_Marsh_Base_Start
ShipWreck_MetalCreaks_Start
Amb_Forrest_JamieBird_Stop
Amb_Forrest_Crickets_Stop
NPC_Animal_Vulture_steadyFlying
Amb_BasicWind_TestZone_start
AMb_Marsh_Moorhen_Stop
HighSeas_TeleportStation_ActiveFirstTime
Amb_Marsh_Frogs_Stop
NPC_Animal_NuggetTheif_Wings
Amb_LavaInside_start
Amb_Animals_ExoticIsland_Stop
Amb_Volcano_Inside_Stop
GuidingWind_Start
Amb_Forrest_Basic_Ambience_Play
Amb_Forrest_Hawk1_Play
NPC_Animal_Runner_ReturnToNormal
LvlObj_SoftPenalty_tireStack_collision
Amb_Forrest_Smallbirds_Stop
NPC_Animal_PufferFish_Activate
Amb_Marsh_Owl_Stop
LvlObj_Flag_Small_stop
Shared_Ball_dissolve
Amb_ChristmasSong_stop
Amb_Rain_Stop
LvlObj_WaterInteraction_Stop
NPC_Animal_SandScraper_Start
Amb_Forrest_Hawk2_Play
Amb_BirdsBasic_2D_Start
Amb_Cave_Play
Amb_BasicWind_Exploration_stop
Amb_Desert_Forrest_Basic_Ambience_Stop
NPC_Animal_Whale_Medium_Stop
Amb_Animals_ExoticIsland_Stop_OnlyBirds
NPC_Animal_Seagull_WingFlap
Amb_Desert_Drone2_Start
Amb_Forrest_FlyAway_Play
NPC_Animal_Whale_Movement
AMB_Forest_Birds_stop
NPC_Animal_Whale_Small_Stop
Amb_Volcano_Base_Start
Amb_BasicWind_RaceIsland_stop
Amb_Forrest_Eagle_Play
ShipWreck_MetalCreaks_Stop
Birds_HarrisHawk_3D_Start
Amb_Forrest_Coockoo_Stop
Amb_Animals_ExoticIsland_Attenuation_Start
Amb_ForrestBirds_Start
Amb_Animals_ExoticIsland_Start
Amb_Lake_Stop
Enemy_Hitmakers_Kill
NPC_Animal_Whale_Medium_Start
Amb_CavePond_Start
Amb_Marsh_GrassHopper_Stop
Amb_Rain_Start
ModdingWind_Start
LvlObj_SoftPenalty_Cactus_collision
LakeSideOld_Stop
Amb_Animals_Island_Start
Amb_Cave_Stop
Amb_Basicwind_start
GuidingWind_Stop
NPC_Animal_Chaser_RollingIntoBall
LakeSideOld_Start
Whirlpool_Start
NPC_Animal_Whale_Small_Start
Birds_Coockoo3D_Stop
Shared_BallAndGoal_deactivate
Amb_BasicWind_Exploration_start
NPC_Animal_Seagull_Death
Amb_HowlingPeaks_Stop
LvlObj_TeleportStation_activate
Amb_Desert_Drone2_Stop
Amb_Marsh_Frogs_Start
Amb_Animals_MarshBirds_Start
Amb_River_Stop
NPC_Animal_Sheep_Emote_Start
LvlObj_LandmineExplosion_explosion
NPC_Animal_Chaser_idleLookingAround
LvlObj_TeleportStation_receiveBlock
NPC_Animal_Vulture_wingFlap_big
Birds_Coockoo3D_Start
NPC_Animal_NuggetTheif_Scared
Amb_Animals_Marsh_Stop
LvlObj_WindZone_start
AMB_Forest_Birds_start
NPC_Animal_Chaser_footstep
LvlObj_RingOfFire_stop
NPC_Animal_Sheep_Emote_Stop
Amb_Marsh_Crickets_Stop
NPC_Animal_Whale_Big_Stop
Amb_Desert_Basic_Start
Amb_Forrest_JamieBird_Play
Amb_ForrestBirds_Stop
Amb_Desert_Drone1_Start
LvlObj_Flag_Simple_start
Enemy_Hitmakers_Hit
Amb_Forrest_Eagle_Stop
Amb_Lake_Start
Amb_Forrest_Smallbirds_Play
AMb_Forrest_Basic_Ambience_Stop
LvlObj_WaterSplash_Small
LvlObj_PowerCoreCrate_onPickup
Shared_BallAndGoal_activate
NPC_Animal_Chaser_RollingOutOfBall
HighSeas_Wind_Start
Amb_Animals_ExoticIsland_Attenuation_Stop
NPC_Animal_Monkey_Idle
NPC_Animal_Chaser_idleEating_singleBite
Amb_Beach_Indoor_start
Amb_Grass_Animals_Stop
Amb_CavePond_Stop
LvlObj_ConfettiCelebration
Amb_Marsh_Base_Stop
Amb_HowlingPeaks_Start
LvlObj_WoodCrate_explode
Amb_Marsh_Owl_Start
Amb_Desert_Forrest_Basic_Ambience_Play
NPC_Animal_Sheep_Impact
Amb_HeavyWinds_Stop
Amb_LavaInside_stop
NPC_Animal_Runner_anim_idle
LvlObj_Spacepod
Shared_BallAndGoal_GoalKick
Amb_Animals_MarshBirds_Stop
Amb_Desert_Basic_Stop
NPC_Animal_SandScraper_Stop
LvlObj_Flag_Small_start
Amb_Forrest_Start
Amb_Forrest_FlyAway_Stop
NPC_Animal_Monkey_Idle_Stop
Birds_NorthernHawk_3D_Start
Amb_Volcano_Base_Stop
Amb_Forrest_Hawk1_Stop
LvlObj_WindZone_stop
Birds_NorthernHawk_3D_Stop
NPC_Animal_HighSeas_Whale_Start
NPC_Animal_Runner_Scared
NPC_Animal_Runner_death
NPC_Animal_Runner_anim_running
Amb_Forrest_Crickets_Play
Amb_BasicWind_KingOfTheHill_stop
Amb_Animals_ExoticIsland_Start_OnlyBirds
HighSeas_Wind_Stop
Amb_Animals_Island_Stop
NPC_Animal_Chaser_Dizzy
Whirlpool_Stop
LvlObj_SoftPenalty_smalltree_collision
Amb_ChristmasSong_start
LvlObj_Landmine_trigger
LvlObj_Landmine_reset
LvlObj_Flag_Simple_stop
Amb_Forrest_Hawk2_Stop
Amb_Beach_Indoor_stop
Shared_Ball_materialize
LvlObj_SoftPenalty_Cactus_ball_collision
Amb_HeavyWinds_Start
LvlObj_SmokeFire
Amb_Grass_Animals_Start
Spawnable IDs
PFB_SpikyCanyon_1
PFB_PlateCanyon_01
PFB_CharredBush
PFB_CharredStump
PFB_CharredTree
PFB_CharredTree2
PFB_GoldNugget_Small
PFB_NuggetThief
PFB_Runner
PFB_Runner-Monkey
PFB_Whale
PFB_PoisonCloud_Explosion
PFB_KungfuFlaglol
PFB_Cliff_Bottom_Desert
PFB_Cliff_Bottom_Desert_Grass
PFB_Cliff_Bottom_Mud
PFB_Cliff_Bottom_Mud_Grass
PFB_Cliff_Med_Desert
PFB_Cliff_Med_Desert_Grass
PFB_Cliff_Med_Mud
PFB_Cliff_Med_Mud_Grass
PFB_Cliff_Top_Desert
PFB_Cliff_Top_Desert_Grass
PFB_Cliff_Top_Desert_Trees
PFB_Cliff_Top_Mud
PFB_Cliff_Top_Mud_Grass
PFB_Cliff_Top_Mud_Trees
PFB_Rock_Detail_Bush
PFB_Rock_Detail_Med_Desert_00
PFB_Rock_Detail_Med_Desert_00_Grass
PFB_Rock_Detail_Med_Desert_01
PFB_Rock_Detail_Med_Desert_01_Grass
PFB_Rock_Detail_Med_Mud_00
PFB_Rock_Detail_Med_Mud_00_Grass
PFB_Rock_Detail_Med_Mud_01
PFB_Rock_Detail_Med_Mud_01_Grass
PFB_Rock_Detail_Med_Mud_01Test
PFB_Rock_Detail_Top_Desert
PFB_Rock_Detail_Top_Mud
PFB_Rock_Detail_Top_Mud1
PFB_Rock_Desert_Arc
PFB_Rock_Desert_Med
PFB_Rock_Desert_VerySmall
PFB_Rock_Mud_Large
PFB_Palm1
PFB_Palm2
PFB_PalmFern_Big
PFB_PalmFern_Medium
PFB_BulkyPineTree_FBX
PFB_SlenderPineTree-Final_FBX
PFB_Tall__Lush_FatPine_1
PFB_Tall__Pruny_SlenderPine_2
PFB_Tall__Pruny_SlenderPine_Impostor
PFB_Tall_SlenderPine_1
PFB_BlueBerryShrub_01
PFB_BlueBerryShrub_02_Noco
PFB_BasketBallHoop
PFB_SquareCannon
PFB_Catapult
PFB_CatapultStraight
PFB_Grinderv2
PFB_Hammer
PFB_Heightjump
PFB_Pusher
PFB_Pushersx5
PFB_Pushersx5_Below
PFB_Spinner
PFB_Tube3-NoHoles2
PFB_ArkCollected
PFB_BigWindMill
PFB_Container_Blue
PFB_Container_Blue_Dynamic
PFB_Container_Orange
PFB_Container_Orange_Dynamic
PFB_Container_Red
PFB_Container_Red_Dynamic
PFB_CoralReef1
PFB_CoralReef2
PFB_CoralReef3
PFB_ShipWreck
PFB_WavyBottomPlantGreenBubbleWeed
PFB_WavyBottomPlantGreenCactus
PFB_WavyBottomPlantGreenLadder
PFB_WavyBottomPlantGreenLeafy
PFB_WavyBottomPlantGreenRedGrass
PFB_WavyBottomPlantPurpleSquareEnd
PFB_WavyBottomPlantRedBubbleEnds
PFB_WavyBottomPlantRedShredded
PFB_TreasureBeacon
PFB_RacingCheckPoint
PFB_RacingCheckPoint_Halfcircle
PFB_PropWheelStack
PFB_RacePropTyre-Blue
PFB_RacePropTyre-Blue_LOWRES
PFB_RacePropTyre-Yellow
PFB_ChillbitchRoad
PFB_RingofFire
PFB_Scaffolding_Section
PFB_FlagTwin
PFB_Windmill3
PFB_ChaserAI
PFB_ChaserAIBall
PFB_ChaserAIDead
PFB_ExplosiveCrate
PFB_IronCrate
PFB_PowerCoreCrate
PFB_WoodCrate
PFB_WoodCrate_Not_Empty
PFB_Explosion_Large
PFB_Explosion_Medium
PFB_Explosion_Micro
PFB_Explosion_SeatDeath
PFB_Explosion_Small
PFB_Explosion_XL
PFB_Dispensable-BeachBall
PFB_Dispensable-ConcreteWall
PFB_Dispensable-Cone
PFB_Dispensable-MetalCrate
PFB_Dispensable-Mine
PFB_Dispensable-Present
PFB_Dispensable-Torpedo
PFB_DispensableBall
PFB_DispensableBoulder
PFB_DispensableCube
PFB_DispensableSnowball
PFB_DispensableSphere
PFB_Barrel
PFB_ExplosiveBarrel
PFB_MagneticCube
PFB_ChallengeLimitedBlockTag
PFB_ChallengeCheckpoint
PFB_ChallengeCheckpoint_HalfCircle
PFB_ChallengeCheckpoint_Round
PFB_ChallengeCheckPointEnd_Flat
PFB_ChallengeCheckpointEnd_Round
PFB_ChallengeCheckPointStart
PFB_ChallengeCheckpoint_Expedition2
PFB_ChallengeCheckpoint_Floating_Expedition2
PFB_ChallengeCheckpoint_Flying_Expedition2
PFB_ChallengeCheckPointEnd_Floating_Expedition2
PFB_ChallengeSignUpExpedition
PFB_ChallengeSignUpExpedition_Floating_Expedition2
PFB_KingOfTheHill_CrownPickup
PFB_Beacon
PFB_BlockHunt
PFB_EpicJumpSequence
PFB_GoldPickup
PFB_Waypoint
PFB_WindBoxTrigger
PFB_MovePuzzleBall
PFB_MovePuzzleBounds
PFB_MovePuzzleStart
PFB_MovePuzzleTarget
PFB_Cactus_Ball
PFB_Cactus_Bush
PFB_Cactus_Bush_Populate
PFB_Cactus_Mini
PFB_Cactus_Mushroom_Tree
PFB_Cactus_Small
PFB_Cactus_Star_Plant
PFB_Cactus_Tree
PFB_SmallRock_Spawner_01
PFB_Desert_Bush_Fir
PFB_Mine
PFB_Bushy
PFB_INS_Savannah_Bush_Small
PFB_INS_Savannah_Tree_Short
PFB_INS_Savannah_Tree_Short_brown
PFB_INS_Savannah_Tree_Short_Purple
PFB_INS_Savannah_Tree_Short_Yellow
PFB_INS_Savannah_Tree_Tall
PFB_INS_Savannah_Tree_Tall_Brown
PFB_INS_Savannah_Tree_Tall_Purple
PFB_INS_Savannah_Tree_Tall_Yellow
PFB_Pine_Bush
PFB_Pine_Bush_TEST
PFB_Savannah_Tree
PFB_SalvageItem_Ball
PFB_SalvageItem_Ball_L
PFB_SalvageItem_Ball_M
PFB_SalvageItem_Compound_3
PFB_SalvageItem_Compound_Variant_1
PFB_SalvageItem_Compound_Variant_2
PFB_SalvageItem_Explosive
PFB_SalvageItem_Explosive_M
PFB_SalvageItem_L Variant
PFB_SalvageItem_M Variant
PFB_SalvageItem_Small
PFB_SalvageItem_Timed
PFB_SalvageItem_XL Variant
PFB_TestCollisionTimeline
PFB_Tooth_Big_01
PFB_Tooth_Big_02
PFB_Tooth_Big_03
PFB_Tooth_Small_01
PFB_Tooth_Small_02
PFB_Tooth_Small_03
PFB_Mushroom_5m_01
PFB_Mushroom_5m_02
PFB_Mushroom_5m_03
PFB_Mushroom_30m_01
PFB_Mushroom_30m_02
PFB_Mushroom_30m_03
PFB_Mushroom_60m_01
PFB_Mushroom_60m_02
PFB_Mushroom_60m_03
PFB_IceHarbour_Pipe
PFB_IceHarbour_Pipe_and_BlueLights
PFB_IceHarbour_Pipe_and_YellowLights
PFB_IceHarbour_Pipe_Corner
PFB_IceHarbour_Pipe_Corner_and_BlueLights
PFB_IceHarbour_Pipe_Corner_and_YellowLights
PFB_IceHarbour_Pipe_GroundPiece
PFB_IceHarbour_Pipe_GroundPiece_and_BlueLights
PFB_IceHarbour_Pipe_GroundPiece_and_YellowLights
PFB_IceHarbour_Antenna_01
PFB_IceHarbour_Antenna_02
PFB_IceHarbour_Antenna_03
PFB_IceHarbour_Base
PFB_IceHarbour_Platform
PFB_IceHarbour_Platform_End_01
PFB_IceHarbour_Platform_End_02
PFB_IceHarbour_Platform_End_03
PFB_IceHarbour_Platform_End_04
PFB_IceHarbour_Platform_Pole
PFB_IceHarbour_Platform_Stairs_01
PFB_IceHarbour_Platform_Stairs_02
PFB_IceHarbour_Ramp_01
PFB_IceHarbour_Ramp_02
PFB_Iceberg_01
PFB_IceCaveLidLong
PFB_IceCaveLidRound
PFB_IceCliffFlat_02
PFB_IceCliffFlat_03
PFB_LongCaveICE
PFB_coralAnemoneA01
PFB_coralAnemoneA02
PFB_coralAnemoneB01
PFB_coralAnemoneB02
PFB_coralEggA01
PFB_coralEggA02
PFB_coralEggB01
PFB_coralEggB02
PFB_coralFormation01
PFB_coralFormation02
PFB_coralRockA01
PFB_coralRockA02
PFB_coralRockB01
PFB_coralRockB02
PFB_coralRockC01
PFB_coralRockC02
PFB_coralRockD01
PFB_coralRockD02
PFB_coralRockE01
PFB_coralRockE02
PFB_coralRockPlatform01
PFB_coralRockPlatform02
PFB_coralRockPlatform03
PFB_coralRockPlatform04
PFB_coralRockPlatform05
PFB_coralRockPlatform06
PFB_coralTuberA01
PFB_coralTuberA02
PFB_GiantPearl
PFB_VolcanoHarbour_Base
PFB_VolcanoHarbour_Chain_01
PFB_VolcanoHarbour_Chain_02
PFB_VolcanoHarbour_Mooring_01
PFB_VolcanoHarbour_Mooring_02
PFB_VolcanoHarbour_Rope
PFB_VolcanoHarbour_Tire
PFB_VolcanoHarbour_Tire_Dynamic
PFB_VolcanoHarbour_WoodPlank_01
PFB_VolcanoHarbour_WoodPlank_02
PFB_cliffs01_volcano
PFB_cliffs02_volcano
PFB_cliffs03_volcano
PFB_spikes01_volcano
PFB_StoneCliff_01
PFB_StoneCliff_04
PFB_StoneCliff_FlatTopAngle
PFB_StoneCliffFlat_01
PFB_StoneCliffFlat_02
PFB_StoneCliffFlat_03
PFB_SimpleStoneHighSeas
PFB_StoneWall_Large
PFB_AlgarveCliff_Tiki
PFB_AlgarveCliff_Tiki_2
PFB_AlgarveCliff_Tiki_3
PFB_Cliff_Bottom_Tiki
PFB_Rock_Med_Tiki
PFB_Rock_VerySmall_Tiki
PFB_SkullCliff
PFB_WoodPlank_01
PFB_WoodPlank_04
PFB_WoodPlank_Dark_01
PFB_WoodPlank_Dark_04
PFB_WoodPole_01
PFB_WoodPole_Dark_01
PFB_Bones_Flipper
PFB_Bones_GiantRibcage
PFB_Bones_Rib
PFB_Bones_Skeleton_01
PFB_Bones_Skeleton_02
PFB_Bones_Spine_01
PFB_Bones_Spine_02
PFB_vikingStatue_01
PFB_VikingHarbour_HelmetSkull
PFB_VikingHarbour_Shield_01
PFB_VikingHarbour_Shield_02
PFB_VikingHarbour_Shield_03
PFB_VikingHarbour_Shield_04
PFB_VikingHarbour_Gate
PFB_VikingHarbour
PFB_HS_Clam
PFB_HS_ClamClosed
PFB_VolcanoHarbour_Silo_01_Blue
PFB_VolcanoHarbour_Silo_01_Green
PFB_VolcanoHarbour_Silo_01_Red
PFB_VolcanoHarbour_Silo_02_Blue
PFB_VolcanoHarbour_Silo_02_Green
PFB_VolcanoHarbour_Silo_02_Red
PFB_Lava
PFB_Lava_Underwater
PFB_WoodPole
PFB_WoodPole_Dark
PFB_GoldChest
PFB_SpaceShipHighseas
PFB_GiantSpaceCraftRuin
PFB_SpaceWreckage2
PFB_Carrier
PFB_BearingBeams
PFB_BearingBeamSingle
PFB_Modular90DegreeTurn
PFB_ModularBigSlope
PFB_ModularPillar
PFB_ModularSlopeUp-Angled
PFB_ModularSlopeUp
PFB_ModularSlopeUpEnd
PFB_ModularSmallSlope
PFB_ModularStraightRoad_Guards-2x
PFB_ModularStraightRoad_Guards
PFB_ModularStraightRoad_NoGuards-2x
PFB_ModularStraightRoad_NoGuards
PFB_ModularT-Cross
PFB_SmallBeamSingle
PFB_Modular_90DegreeWall
PFB_Modular_90DegreeWallMIRROR
PFB_Modular_BigWall
PFB_Modular_Entrance
PFB_Modular_PillarLight
PFB_Modular_Ramp
PFB_Modular_SmallWall
PFB_SpinnerArena
PFB_CrashedMayorPlane
PFB_CrashedPlaneWing
PFB_TropicalFlower_1
PFB_TropicalFlower_2
PFB_TropicalFlower_3
PFB_TropicalFlower_4
PFB_BoneRing
PFB_GiantBone_1
PFB_GiantBone_2
PFB_GiantBone_3
PFB_Pike_Cliff_Med
PFB_Pike_Cliff_1
PFB_Pike_Cliff_2
PFB_Pike_Cliff_3
PFB_Pike_Cliff_4
PFB_Pike_Cliff_5
PFB_Pike_Floating
PFB_Pike_Rock_1
PFB_Pike_Rock_2
PFB_Pike_Donut
PFB_Sky_Cliff_1
PFB_Sky_Cliff_2
PFB_Sky_Cliff_3
PFB_Sky_Cliff_4
PFB_Sky_Cliff_5
PFB_Sky_Float_1
PFB_Sky_Float_2
PFB_Sky_Float_3
PFB_Sky_Float_4
PFB_Sky_Float_5
PFB_Sky_Arc
PFB_Pipe_Corner_1
PFB_Pipe_Corner_2
PFB_Pipe_Corner_3
PFB_Pipe_Long
PFB_Pipe_Short
PFB_Pipe_Valve
PFB_Sheep
PFB_Red_EnergyShield
PFB_FlameThrowerEffect
PFB_TimelinePodLandingClimbIsland
PFB_Chirpo_Blue
PFB_Chirpo_Dark
PFB_Chirpo_LightGreen
PFB_Chirpo_Orange
PFB_Chirpo_Purple
PFB_Chirpo_White
PFB_Chirpo_Spacer_Blue
PFB_Chirpo_Spacer_Dark
PFB_Chirpo_Spacer_LightGreen
PFB_Chirpo_Spacer_Orange
PFB_Chirpo_Spacer Purple
PFB_Chirpo_Spacer_White
PFB_Chirpo_CaptainSpeck
PFB_CrystalRock_8
PFB_CrystalRock_9
PFB_CrystalClusterBlue
PFB_CrystalClusterPink
PFB_CrystalSmall_blue
PFB_CrystalSmall_pink
PFB_CrystalPlanet_Rock_01
PFB_CrystalPlanet_Rock_02
PFB_CrystalPlanet_Rock_03
PFB_CrystalPlanet_Rock_04
PFB_Cliff_Top_fungus
PFB_FloatingIsland_02_fungus
PFB_FloatingIsland_03_fungus
PFB_FloatingIsland_05_fungus
PFB_Rock_Detail_Med_fungus_02
PFB_Rock_Detail_Top_fungus
PFB_RockArch_01_fungus
PFB_RockPillar_fungus
PFB_StoneCliff_fungus
PFB_Mushroom_Big_A
PFB_Mushroom_Big_B
PFB_Mushroom_Big_C
PFB_Mushroom_Small_A
PFB_Mushroom_Small_B
PFB_Mushroom_Small_C
PFB_MoonBase_Plank_01
PFB_MoonBase_Plank_02
PFB_MoonBase_Plank_03
PFB_MoonBase_Plank_04
PFB_MoonBase_Plank_05
PFB_MoonBase_Plank_06
PFB_MoonBase_Plank_07
PFB_MoonBase_Plank_08
PFB_MoonCliff_01
PFB_MoonCliff_02
PFB_MoonCliff_03
PFB_MoonCliff_04
PFB_MoonCliff_05
PFB_MoonCliff_06
PFB_SpacePipe_Cornor1
PFB_SpacePipe_Cornor2
PFB_SpacePipe_Cornor3
PFB_SpacePipe_Long
PFB_SpacePipe_Short
PFB_Desert_Coral_Large_01
PFB_Desert_Coral_Large_02
PFB_Desert_Coral_Large_03
PFB_Desert_Coral_Large_04
PFB_Desert_Coral_Large_05
PFB_Desert_Coral_Large_06
PFB_Desert_Coral_Large_07
PFB_Desert_Coral_Small_A_01
PFB_Desert_Coral_Small_A_02
PFB_Desert_Coral_Small_A_03
PFB_Desert_Coral_Small_B_01
PFB_Desert_Coral_Small_B_02
PFB_Desert_Coral_Small_B_03
PFB_Desert_Coral_Small_C_01
PFB_Desert_Coral_Small_C_02
PFB_DesertRock_01
PFB_DesertRock_02
PFB_DesertRock_03
PFB_DesertRock_04
PFB_DesertRock_05
PFB_SpaceRing_01
PFB_SpaceRing_02
PFB_SpaceRing_03
PFB_Chirpo_Stationary
PFB_ConsoleCorner
PFB_ConsoleModular
PFB_AirventDouble
PFB_AirventSingle
PFB_PipeThruHill
PFB_LED_PIXEL_ARROW_X5_Yellow
PFB_LED_PIXEL_ARROW_X5
PFB_DetourSign
PFB_RoadClosedSign
PFB_ConstructionRoadClosedFenceDestructable
PFB_Loop_Dangerzone
PFB_ConstructionCylinderCone
PFB_Christmas_Short_Lush_Pine
PFB_Christmas_Short_Slender_Pine
PFB_Christmas_Tall_SlenderPine
PFB_LED_Sign_ARROW_LED
WoodenBridge_Large
WoodenBridge_Pole
PFB_WoodenBoard
PFB_WoodenFence
CliffColoniesHouse_Large_01
CliffColoniesHouse_Large_02
CliffColoniesHouse_MayorHouse
CliffColoniesHouse_Small_03
CliffColoniesHouse_Small_02
CliffColoniesHouse_Small_01
PFB_ExplorationBase
PFB_DeliveryStationGREEN
PFB_DeliveryStationBLUE
PFB_DeliveryStationYELLOW
PFB_DeliveryStationRED
PFB_ModularSlopeUp_Highseas
PFB_ModularSmallSlope_Highseas
PFB_SmallSinglebeam_Highseas
PFB_HS_Salvage_Root_Wood_LogMedium
PFB_HS_Salvage_Root_Wood_LogSmall
PFB_HS_Salvage_Root_Wood_LogLarge
PFB_Trees_Oak_01
PFB_Trees_Oak_02
PFB_Trees_Pine_01
PFB_Trees_HeroOak_01
PFB_Vegetation_Bush_01
PFB_Vegetation_Bush_02
HeroTower_Skyland
PFB_Fence_Part_Meadowse_01
PFB_Crate_01_Merchant
PFB_Crate_02_Merchant
Waterfall_Ruins
PFB_CurvedBridge
PFB_BridgePillar
PFB_SatelliteDish
PFB_Blimp
LED_Sign_Bulldawg
LED_Sign_Butterfly
LED_Sign_Doge
LED_Sign_Dragon
LED_Sign_Hygge
LED_Sign_KeepGoingAB
LED_Sign_LiveYoung
LED_Sign_LookStupid
LED_Sign_MyDust
LED_Sign_NoPeril
LED_Sign_Rolling_Motar
LED_Sign_TheresAWay
LED_Sign_Towel
LED_Sign_Unicorn
LED_Sign_WatchForSigns
LED_Sign_DitchVibe
PFB_LED_Sign_3Bridges
PFB_LED_Sign_Air
PFB_LED_Sign_Beach
PFB_LED_Sign_Boat
PFB_LED_Sign_Canal
PFB_LED_Sign_Drag
PFB_LED_Sign_Track
PFB_LED_Sign_Valley
PFB_Birdo_Medium
PFB_Round2Tower
PFB_RaceTrack-Speaker
PFB_Rubble
PFB_PipeHollowBended
PFB_Helipad
PFB_RaceTrackStartline
PFB_Tall__Pruny_SlenderPine_Snow
PFB_HangingGreenery
PFB_Roots
PFB_INS_Savannah_Fern
DesertHouse_SolarPanel_02
DesertHouse_Antenna_02
DesertHouse_PipeSquare
PFB_Cactus_Mushroom_Aviation
PFB_Cactus_Bush_Aviation
DesertHouse_WallAsset_01
PFB_Short_Slender_Pine_1
PFB_Race_TurnSign
PFB_Spherecraft
PFB_Rallyramp
PFB_LightHouse
PFB_F1_BumpyFence
Skyland_ClothsLine_01
GFX_Dynamic_Water_Buoy
PFB_ExclamationMark
PTC_MegaDrill_DestroyedAndBurning